I like to visualise some mundane things in the dungeon. Conversations with the ghost or with a merchant, moments of rest after the boss fight, sleeping in hidden secure places (dungeon run can last days, the hero needs some rest. Maybe in the garden? Once I drew a sketch with rogue sleeping with his cloak as a blanket). This game is simple yet full of little details and it's fun to imagine some more.
rogue in the mines
I spent roughly 5 hours on this one. Am I the only one who thinks that plain green mushrooms on mine floors are a little boring? Like if you have underground fungi why can't it be blue or purple or glowing or just don't look like a grass? And this is based on my last terrible run, this guy has no rings, no wands, no good armor and it's 8 challenges.
yeah I'll draw that also I love when you wait for them behind the closed door or the corner to surprise attack kill them
no, it just kind of appeared after several years of practice :)
because I'm trying new design things for him and scars wasn't supposed to make sense
challenges like runs without armor, with weird builds on a specific seed, maybe challenges to do and screenshot something (like succubus and player character mutually charmed). I know a community of russian players who sometimes creates such challenges to each other, we also made a pretty big database with weapon and armor +5/+10 stats, guides for some mechanics, numbers of damage for Chalice of Blood upgrades, etc.
congratulations!! how many times you tried?