AFAIK Spez is kinda special in that he is one of the creators of Reddit, being there since the very beginning (i think he made the first or second message), so i think unless the rest of the company kicks him out he isn't going anywhere.
I remember when those were considered cool at the time and i modded my PC case to replace the dull green LED with a bright blue one.
It lasted for only a few days before i added some tape in front of it (and it lasted so long because i was trying to convince myself it wasn't annoying) :-P
Nice. There is also a followup video with AmigaOS 4: https://www.youtube.com/watch?v=HkhjUSs7Los
Recently (well, a few weeks ago) i felt like playing some old first person turn based dungeon crawler and installed... Might and Magic 3 (i got the "Might and Magic 6-pack" from GOG ages ago).
I've played for several days and in the game you basically walk around a big overworld, enter various cities, dungeons, get and complete quests, fight wandering monsters, raise your party's stats, etc while encountering random weird things along the way.
Check the "instances" link at the bottom of the site. It shows both the federated and blocked instances.
TBH i have no idea, i only played with bots myself.
You may like the Might and Magic series, be it the earlier tile-based games or the newer free-form games. Check out Matt Chat's old video on Might and Magic 6 (which is the first free-form M&M and the first in a trilogy, IIRC) where he does some quick intro on how to play the game, stats, etc.
I think it has to do with the feature not working as seamlessly with controllers - or at least developers believing so anyway. The original Xbox port of Doom 3 had the camera zoom in to a panel where you were near it and IIRC the BFG edition has the controller slow down a bit in some panels.
There are a couple of FPS games that had similar in-game UIs, though they aren't as big profile as Doom 3. I bought Exodus from the Earth some time recently and the game has a lot of in-game UIs that use a similar seamless control.
The original Cube is also fun, at least as a singleplayer game and comes with a lot of SP maps. The SPMP (or MPSP, i don't remember :-P) mode also allows playing the MP maps with randomly spawned bots.
The AssaultCube fork adds more realistic environments (relatively to the original game anyway), though it is fully MP oriented. But you can still play with bots.
Modern Object Pascal Introduction for Programmers
Modern Object Pascal Introduction: units, classes, generics, memory management, exceptions and more.
openSUSE Tumbleweed. It seems to work most of the time.
I've been playing System Shock 2, the original version i got from GOG (it took a bit to make the controls work but it works fine, though i found a weird bug with non-Steam games in that if you rename the game it loses the control settings - e.g. i set up the controls when the icon was named "SS2.exe" but when i renamed it to "System Shock 2" later it lost the settings until i renamed it back to "SS2.exe" :-P).
I also played a bit of Stranger of Sword City, a turn-based and grid-based blobber. I find the deck works fine with such games.
Also both games play just fine at ~5Watt settings (i like to optimize the settings per-game to get more battery life out of the system).