The dirk is too similar to the shortsword imo, the "flat" edge in the old design makes it easier to see which is which.
Love the new T4 T5 designs!
Just don't get hit /s
Use terrain to lose agro on enemies. Know enemy vision.
Play smart, don't take risks.
If an enemy could be behind that door, it probably is.
Have failsafes: phase shift, blind dart, blink stone, artifact recharge for rouge cloak...
Force cube does not need to hit your primary target, for example you can end your run by throwing a +15 force cube right next to you.
You get full health and hunger after each chapter on the way back up. Shouldn't need any health pots. Also generally at that point in the game you're already OP lol.
Post screenshot of your game history so we can see what's killing you.
Use scrolls of identify on scrolls. You can also cook them in an alchemy pot to turn them into stones, identifying them in the process.
Also you're guaranteed to get 3 scrolls of upgrade in each chapter.
You can use warrior strategy to cheese a win.
Play until you get a good enough armor from the ghost. For example +1 scale.
You would need 2 scrolls of upgrade to get it to +3 which lowers strength requirement to 14.
Then use a exotic strength potion on the armor to lower the requirement to 12 strength.
You should be able to wear it after find one more strength potion in the prison, so use all your resources to survive until you find it. (Health pots, ankhs, scrolls, ...)
After you get 12 strength you now have a +3 scale in prison and are effectively unkillable. Just avoid zaps from DM-100s.
Use stylus to get good glyph on armor and get the talent that allows you to protect the glyph using you seal. Just remove the seal before upgrading the armor then put it back on.
Keep dumping every scroll of upgrade into the armor and augment for defense. Go gladiator and use slam for big damage.
With this build you will take zero damage from everything except later magic damage enemies so just avoid them.
This becomes even easier if you get like a +3 plate from ghost.
Edit: you can even do this with a +0 mail or scale. Leather is also doable but harder. If you get +2 leather from ghost you will be strong in prison so try to find a scale or plate armor to carry you through the rest of the game.
Try watching a full run on YouTube. Always learn from your deaths.
Are you completing the ghost quest?
Always take armor and upgrade it, that will at least take you past prison.
A good strategy is to go mage, get to the wandmaker and do his quest. Then you can upgrade the wand he gives you for a guaranteed good weapon after you imbue in your staff.
Bless your ankhs. Don't fight more than one enemy at a time. If you have bad armor try not to fight at all.
By the time you get +10 staff and +6 scale or plate armor you can just win easy.
Edit: also don't blame RNG, with 0 challenges this game is 100% beatable every time. Try to get better!
EZL-FAN-WQX 6: Wand of Lightning +1 (crystal chest) 7: Sword +3 (cursed) 8: Wand of Lightning +3 9: Wand of Lightning
Ingredients:
+3 wand of lightning Any wand of lightning x2
Dump SoU into +3 wand
Get to troll blacksmith
Upgrade staff (1000 favor)
Merge two lightning wands with original upgraded wand (500+1500 favor)
Imbue wand in staff
One upgrade is carried over from staff
1 + 3 + 15 + 1 + 1 = 21