Haunting Hijinx launches tomorrow! It's a free and open-source remake of the ghost minigame from Nintendo Land.
I and a few friends worked on this as a passion project. We hope you'll enjoy it!
https://store.steampowered.com/app/2499500/Haunting_Hijinx/
https://github.com/zibetnu/haunting-hijinx
Since you might want to know, Haunting Hijinx launches in two weeks! It's free and open-source.
Haunting Hijinx launches in two weeks! It's free and open-source.
Has Nintendo shut down a game because it cloned the gameplay of one of their games?
I'm developing a game that very closely mimics the gameplay of the ghost minigame from Nintendo Land. I'm not including Nintendo characters, names, etc.
Is there any precedent of Nintendo going after people for something like this?
Will do! I'll for sure have something ready to show off later this year.
Name ideas for my game
I'm remaking the ghost minigame from Nintendo Land. (Nothing is public just yet.)
I've called it "Ghost Game" during early development because it's simple and I like the alliteration, but there's already two games on Steam with very similar names.
I'm currently considering these names:
- Ghost Game (just use it even though other games have similar names)
- Ghost Mansion
- Spectre Mansion
- Haunting Hijinks
I'd love to hear feedback on these names and get ideas for other names I should consider. Thanks!
This question has an answer here: https://forum.godotengine.org/t/how-do-godot-4s-multiplayer-nodes-work-under-the-hood
How do Godot 4's multiplayer nodes work under the hood?
Do the multiplayer nodes essentially just function like if I was using RPCs to sync the properties, or do they have anything more nuanced like some sort of lag compensation?