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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WA
WadeTheWizard @lemmy.world

on Kbin under the same name

Posts 2
Comments 11
Downvoting stuff without explaining why is what Karen does
  • Why do you think the reason needs to be explained at all? Every site that uses an up/down vote system has pretty clear guidelines on how they are meant to be used, so either the user is voting according to those rules, or is using it as a like/dislike button. Commenting is typically reserved for contributing to a conversation, and in most instances, justifying a vote ends up being either noise, or comes off as complaining about Internet points.

  • I DREW THIS BOMBASS SKELETON

    HE NEEDS SOME BUDS TO CRANK HIS HOG WITH

    4
    What is the most Non-Gameplay reason you wanted a frame/weapon for?
  • Zephyr's biggest failing IMO are her survivability and the inconsistency of the CC on her 4th ability. It doesn't really pick up enough enemies to compete with other frame's hard CC abilities, and those tornadoes wander too much which is a pain on some defense tilesets. She has solid abilities and good augments, but none of her skills are the best at what they do. Despite all that, she's a solid frame with good ability synergy.

    She does have one specific build that I love. Slap some "damage reduction while airborne" mods on her, use Tailwind to hoverglide. Get out your Knell, headshot to activate full auto mode, use Air Burst (with the Airburst Rounds augment) to group enemies into a pile, and then unload. It gets even better if you have Arcane Velocity equipped to increase firerate. It turns Zephyr into an A10 Warthog.