Skip Navigation
InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)VI
Vincente @lemmy.world
Posts 0
Comments 32
Valve is working on a version of proton for ARM devices
  • I never said it would happen in the next two years. I just said that it's a possible path, and apparently, it has no chance of happening in two years. Valve's next step in two years is apparently to update the Steam Deck 2 with AMD x86 chips. A 5- to 10-year period is what I expect.

    I won’t talk about this anymore with you. Bye.

    And hardware acceleration is not as important as you emphasize. A traditional ARM chip running native ARM and cross-platform games, and some x86/Windows/DirectX games that don’t need hardware acceleration to translate on Linux on ARM is competitive enough in the gaming market. At least it's more ecologically rich than Android games (if you have any doubt, just look at the Nintendo Switch!), and it would function as a PC too.

    Some games don’t need hardware acceleration to be translated. Others that do need it can’t be translated, just like some games don’t support SteamOS. Overall, it doesn’t affect the Steam Deck’s success!

  • Valve is working on a version of proton for ARM devices
  • The translation on ARM macs is actually strongly related to Valve because Rosetta 2 and the Game Porting Toolkit are based on the open-source Proton, which was developed by Valve. So, it’s not an Apple-exclusive technology; it’s closely tied to Valve. Valve could also collaborate with AMD or others to develop custom SoCs, similar to what Apple has done. I believe Valve has the ability and ambition to do the same thing, but even better than Apple. Because they have done it once with the Steam Deck.

  • Valve is working on a version of proton for ARM devices
  • That's a backward compatibility issue, which means some games developed for x86, Windows, or DirectX just can’t be translated without glitches. This means not every game developed for x86, Windows, or DirectX can be translated well on ARM.

    I said that 'some games that are developed only for x86 or the DirectX API have performance issues'; I didn’t say 'every game.' I mean that games with native support or cross-platform support are certainly better than those developed only for DirectX, Windows, or x86.

    For example, many games developed exclusively for Windows/DX can’t be played on SteamOS. So how can you be certain that games developed for x86, Windows, or by DirectX would be totally well supported on ARM?

    And you mentioned Qualcomm. Fine, look at the Qualcomm X Elite SoC computers. Do they run x86, Windows, or DirectX software or games steadily, efficiently, and well? Do they have many glitches when running Windows and x86 software?

  • Valve is working on a version of proton for ARM devices
  • And the second example is Rosetta 2 for gaming on ARM-based Macs. You mentioned that some emulators running x86 games (on ARM) are inefficient.

    That's the point: emulation is not the same as translation.

    Translation is generally more efficient than emulation and can sometimes even match or exceed the performance of native execution.

  • Valve is working on a version of proton for ARM devices
  • Which you said is a backward compatibility issue. Some games that are developed only for x86 or the DirectX API have performance issues, but other games that support cross-platform or cross-platform APIs like Vulkan do not have this problem.

    An obvious example is the Nintendo Switch, which goes against your argument.

    Because of backward compatibility, x86's efficiency still can't match ARM's. That's why I said games run on ARM would be more efficient, lighter, and smaller (when they natively support ARM).

    If you have any doubts, just look at the Nintendo Switch.

  • [Discussion] SteamOS 3.6 is nearly here, with Valve focusing on bug fixes before release. What are some bugs you've encountered (on either Stable or Beta) that you're hoping to see fixed?
    1. I usually use my steam deck as my PC with a external monitor in desktop mode, but Cyberpunk 2077 has audio cracking issues in desktop mode.
    2. When i unlock the steam deck in desktop mode, it requires a password input, but it cant use the screen's virtual keyboard, i have to use an external keyboard to do that.
    3. The internet proxy settings in gaming mode still interfere with and conflict with the internet proxy settings in desktop mode.
    4. The Steam Deck in gaming mode can't use a system screenshot shortcut with the keyboard, so I have to switch to the Steam Deck's gamepad to take a screenshot when I'm using the keyboard.
    5. The Steam Deck updates in desktop mode seems almost endless; I get the notifications almost everyday I log in.
  • Interesting to see how dead the MMORPG genre has become. Are there still players around?
  • I don’t know when you last played. They added two new races: High Elf for the Alliance and Goblin for the Horde in 2023, a few new dungeons, some new glyphs/challenges, and a radio feature. But mostly, it's the same as the original game.

  • We Now Have 16,000 Steam Deck Verified/Playable Games To Play Through
  • My gaming with WoW Classic is regularly crashing. OK, it's not a Verified game. My gaming with Cyberpunk 2077 in desktop mode still has the audio cracking problem.

    But it's still the best electronic device I have ever bought.

  • What have you been playing this week?
  • I completed Broforce, and it took me 13 hours. It’s a funny and gory game.

    I am playing Doom Eternal. It’s a gory and cruel, raging game. The atmosphere is really vivid and cool, the hell scenes and the Cthulhu art are amazing. Masterpiece!

    I’m also playing Retrowave as a BGM player. It’s a purely casual and relaxing mini game, and it creates an '80s retro atmosphere. I like it and I really love the synthwave genre.

    I’m still playing Cyberpunk 2077, just drive my motorcycle and explore casually. I think everyone knows everything about this game. So I won’t introduce it.

  • The Great Steam Demo Update - Demos can have their own page and reviews
  • This is absolutely useful for developers and the health of the gaming ecosystem.

    In past years, gacha/P2W games have had too many pages and too much traffic, exposing their trash to lure new gamers in the Steam store.

    Traditional/buyout games have had unfair exposure conditions. Years ago, I sensed this problem, but I found good games through other channels, so I wasn’t impacted by this condition. However, the competition between buyout games and gacha/P2W games in the Steam Store is absolutely unfair.

    So, I am very glad to see Valve changing this condition.

    I hope I can see a lot of high-quality demos of buyout games occupying the Steam store page, getting the most exposure instead of gacha/P2W trash.