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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RA
Ral @lemmy.world
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Comments 9
Man locked out of smart home for a week after he was accused of being racist
  • "I am seriously considering discontinuing my use of Amazon Echo devices and will caution others about this incident."

    It's absurd that getting all his property locked down by corporate whim wasn't enough for him to just stop using amazon's data harvesting automation 'tools'.

  • My "solution" for fixing The Ring mechanic in LTR (from a non-game designer)
  • I like this as a simple fix.
    My own idea for how to model the ring is similar:

    A good way to make the ability both more flavorful and more mechanically interesting would be if the emblem worked more like the monarch, with only one player able to have it active at a time. There's only one ring, after all, so if your ringbearer dies then your opponent gets the ring and their emblem turns on while yours turns off. Having the ring would also require having a creature to hold it.    
    And every time you're tempted while you have the ring, your ringbearer gets a burden counter (as used on the one ring card) and once you hit the final level of temptation you have to pay life equal to your ringbearer's burden counters each turn, or they're sacrificed and your opponent gets the ring and a wraith creature token which becomes their ringbearer.
    

    Obviously with that change you could also make the ring payoffs a little better too.

  • What do you all think about "The Ring Tempts You" mechanic?
  • A good way to make the ability both more flavorful and more mechanically interesting would be if the emblem worked more like the monarch, with only one player able to have it active at a time. There's only one ring, after all, so if your ringbearer dies then your opponent gets the ring and their emblem turns on while yours turns off. Having the ring would also require having a creature to hold it.
    And every time you're tempted while you have the ring, your ringbearer gets a burden counter (as used on the one ring card) and once you hit the final level of temptation you have to pay life equal to your ringbearer's burden counters each turn, or they're sacrificed and your opponent gets the ring and a wraith creature token which becomes their ringbearer.