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Rabalyn @citizensgaming.com
Posts 1
Comments 9
Understanding Master Modes - Star Citizen 3.20
  • There are some changes here that definitely needed to happen. Things like the main thrusters being more powerful than maneuvering thrusters, etc.

    I can't say I'm a huge fan of the speed limits, but we aren't going for Expanse style gameplay here. There have to be some limitations.

  • PTU 3.20.0 Released!
  • I would say that AC has had major improvements over the past 2 years. AI has been tweaked a lot to where they don't knife fight, but in 3.19 it also got a lot tougher. More hp and more accurate. In the PU it's a lot harder to run bounty missions with light fighters and most people use larger ships like the Connie or Corsair when they start doing MRTs and above.

    I'm sure it'll be a bit of a shit fest in PTU, but these changes look like they're really going to make AC fun to play. Pirate swarm, for example, is now just a timer and if you survive until the end a bunch of UEE ships (including Javelin) jump in to help you!

    Missiles are still a crap shoot each patch though haha

  • PTU 3.20.0 Released!

    robertsspaceindustries.com Star Citizen Alpha 3.20.0 PTU.8671107 Patch Notes - Star Citizen Spectrum

    Star Citizen Patch 3.20.0 Alpha Patch 3.20.0 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.20.0-PTU.8671107. It is strongly recommended that players...

    Star Citizen Alpha 3.20.0 PTU.8671107 Patch Notes - Star Citizen Spectrum

    Audience: Waves 1 and 2

    Database Reset: Yes

    Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)

    Long Term Persistence: Enabled

    Pledge Copy: Enabled

    Starting aUEC: 15,000,000

    5
    Lost In The Desert
  • I hope things like this are a little more playable than Ghost Hollow.

    I like the locations, but navigating the spaces just doesn't feel "good".

    Maybe that's just because of the FPS movement system?