Isn't DF independent, and they just publish articles on Eurogamer? In that case I wouldn't worry too much about them, right now.
Same, I really hope they can survive.
They said that's not the type of game they want to make, so no base defense or things like that coming, probably ever.
I haven't kept up to date with the game, and it's been a while since I played, Update 6 I think. I'll wait for a bit longer for mods to update, and maybe check it out in January or February.
Generally agreed, but I think the non-cosmetic services are too expensive.
Some people also argue that the shops gets the best looking mounts, but there are just so many available directly in-game, that it never bothered me.
Depending on how everything works out, I don't think I can move over to lemmy completely just yet. There are a ton of smaller communities, that are still missing here and might never move over.
For a lot of topics, especially specific games, there's often some Discord server, but I really don't like using Discord.
What I definitely try to change is stop the mindless doomscrolling I did too much on Reddit, and just check specific subs occasionally.
Imma be real, this sounds like you're massively overestimating the amount of people that actually care about this whole thing. Yes, you'll probably get less content, but not enough to really matter for many people.
The casual reddit user would be back once their favorite subs are back online and will go about their day like before.
Maybe once the third party apps shut down and people really don't want to move to the official app you might get something.
I got no idea what would happen if enough mods quit, and a lot of subs couldn't run properly anymore. For the biggest subs you might get paid mods from reddit themselves, but no idea what will happen to the smaller subs.
I know you're joking to some extent, but can you just let the game run for hours, and it will continue to simulate matches / seasons, with basically no input? Or would it require regular input by changing players and other things?
I tried an FM once on Game Pass, but when it started with walls of text one after the other, I just zoned out and didn't even try.
I like Idler Auto-Battlers, if that's a good description. Games like Dragon Cliff or Ghost of Dragon (both by the same devs).
A group of NPCs automatically fight indefinitely, gather loot and experience and while that's going on you can manage a base or something, change the party, maybe some other stuff. A big part for me is also not constantly resetting to increase some multiplier, like you would in a Cookie Clicker, Leaf Blower Revolution or NGU Idle.
I need to find more games like this though. A lot of games on Steam in the Idler category are either clickers, which I don't want or F2P, that seemingly try to get you to buy stuff.
The patch notes mentions all that new, fancy UE5 tech, so it's no wonder it's running worse. I don't know if it's looking better at the same time though, so you might be able to turn down some settings, and not lose as much performance.
Also, it's the experimental branch, so it's likely they'll fix bugs and improve performance somewhat.
I haven't played in a while, maybe once it gets released to the stable branch and mods are updated I might give it a shot.
They updated to Unreal Engine 5 this time, and according to the comments it runs way worse, but who knows what settings they have active.
Don't have a PS5, but I've watched a stream of someone going through the demo, and it looked fun. I'm looking forward to playing it in 1-2 years.
Doesn't matter to me one way or another, and it doesn't affect my purchasing decisions.
If you haven't already played them, check out the OG Doom and Quake games, those are still great. Either the Steam releases or one of the gazillion source ports.
I just played Prodeus, and it was great, I especially loved the graphics.
People rave about the New Blood Interactive games, but I have yet to really play them. Ultrakill, Amid Evil, Dusk, and a few others. Those could be worth checking out.
I like 2D metroidvanias, and this looks fun, so I'll try to check it out once it's released.
I know, but the thing is I know nothing, so I want the CPU just standing there. Them blocking, jumping, attacking, whatever, is not really gonna help me to figure out what I'm doing wrong, when a fireball doesn't come out. The input history is a start, but even that really only shows obvious mistakes (for me, a complete beginner). That means I'd just have to spam the same thing over and over, until it works reasonably well.
Give me an overlay like with the Pizza mini-game, and tell me that I pressed down a few frames too late or something.
But like I said, I haven't checked out the menus at all, maybe there is something like that, a very basic move training.
Yeah, I tried classic controls for a bit, but my fingers just can't do these motions.
Dunno if there are any training modes, that could help with those (except the bog-standard training, where you just wail on a dummy). I mean something where you do one move, and it showed you if and when you did some input wrong, late, early, etc.
For now, I'll just unlock more styles and try them out, and maybe find something that speaks to me.
Been trying that as well. It's my first fighting game and I just completely suck at it (kinda what I expected).
Got the bundle as well and will probably get to it soon.
Trying out Street Fighter 6 and their World Tour mode, my first Fighting Game, as a 30+ y/o. I completely suck at it.