"Why should I talk to you? I've just been talking to your boss."
- Wilson Mizner, 3 April 1933, to a priest at his death bed
The Nintendo Network service, that handled online play for the vast majority of 3DS and Wii U games, Splatoon included, was shut down on the 8th of April. So yes, the official servers for Splatoon are dead.
Yesterday, the developers of Garry's Mod, the 2006 Source engine sandbox game, announced on Steam that due to a takedown request from Nintendo, they were removing all the Steam Workshop (i.e; user-generated) content that used Nintendo's IP. Some originally believed that this was a troll of some sort posing as Nintendo, but this screenshot tweet from Garry Newman, the titular developer of Garry's Mod, indicates that he's certain the takedown request is legitimate, and the probably-still-ongoing removal of Nintendo content on the workshop will continue.
Implying that the Queen wasn't killed by cringe from meeting Liz.
In light of the imminent shutdown of the 3DS and Wii U's online services, I've been revisiting Kirby Battle Royale and Mario Tennis Open over the last few days - as relatively obscure spinoffs with regional matchmaking on a decade-old system, it's been nigh impossible to find an online match in them for years, but with the shutdown causing people to revisit these old titles one last time, it's actually been possible to find matches again, and it's been pretty darn fun.
Yep, same thing happens to me. Fortunately, this specific 404 can be gotten around by going to kbin.social/sub/hot instead, which should offer all the same results as just /sub would.
Not necessarily; there are a few SNES games in the Switch Online library that weren't localised and hence remain untranslated from Japanese, namely Super Puyo Puyo 2, Panel de Pon, Mario's Super Picross, and Kirby's Star Stacker. Though all of those games are puzzle games, which don't necessarily need language to be enjoyed, whereas an RPG like Mother 3 would likely be much less enjoyable without understanding the dialogue, battle UI and so on.
Been revisiting an old favourite of mine from the Wii lately, Boom Blox Bash Party, a chaotic physics-based puzzle game that I reckon still holds up really well. Since the game has several hundred levels in groups you're free to tackle in any order*, I simply resumed one of my old save files and took on levels in the sets I didn't finish in that old save file, which if the file select completion percentage is to be believed, is still around half the game. I've even been dual-wielding Wii Remotes to take on some of the co-op levels.
Could also be useful because he claims to tape all your controllers. So if you've lost some, call up this guy and he'll locate every controller in your house to bring them all together in a taped mass.
There isn't a consistent answer here, since it varies wildly from game to game. Most games with online play will have some way to interact with friends, most often with private lobbies that only your friends can join or the ability to join a friend in an existing public lobby, but one thing that's consistent throughout almost all games is that you can't send out a call to friends to join you; If you want to deliberately organise some gameplay with your friends, you'll almost certainly need some alternate communication method, since Nintendo doesn't offer any.
I doubt there's any technical reason for it, especially given that you can change your username at any time and other online services allow for longer usernames. I guess Nintendo just think that 10 characters is a reasonable cap for usernames.
I'd say the most interested I am in any upcoming game right now is probably Antonblast, a Wario Land-inspired platformer slated to release at some point this year. Was first introduced to its earliest demo by someone building a Smash Ultimate custom stage inspired by said demo, and have kept the game on my radar since then.
I seem to have reverted to my historic default of games I regularly play; Smash Ultimate, Mario Kart 8, and a rougelike. In the past, said rougelike was always Dead Cells, since it was essentially the only one in my library, but since mid-2023, I've started seriously using Steam, and through it started playing other rougelikes. Right now, my rougelike of choice is Spiritfall, which mixes platform fighter gameplay with the rougelike structure, which given my historic attachment to Smash and other rougelikes, makes it a game I was pretty much guaranteed to enjoy.
Nope; pretty sure that the Nintendo Selects are just discounted physical releases with a fancy border on their front-facing box art, historically done for some of the best-selling titles on the given console (thus far seen on the Wii, 3DS and Wii U).
Whoa, don't think achievements are all good! Video games left me with a chronic addition to achievement hunting that I only escaped from last year. To this day, I still have to fight the urge to take random objects and place them in obtuse places for the off chance that I'll get an achievement for sticking a traffic cone on a road sign or something.
Much the same as last week for me. Beat Mario Wonder's final boss; it, and especially the levels preceding it, were absolutely fantastic in my eyes. Also tackled said final boss with the Jet Run badge equipped, because that's totally a good idea. Just need to sweep the game for collectables and levels I missed now, including every regular desert level in the desert world. Bit odd that they introduce the sand mechanic in the world's Poplin House, only for all the levels using it to be optional.
Started the Triple Deluxe replay I was thinking about as well; thus far, I've bested the first world, affirmed I'm still terrible at the Dedede's Drum Dash subgame, and had a very stupid (and very impossible) idea about trying to beat the game without the B button. Whilst you can damage all enemies with the Beetle ability's hover (heck, I defeated the first boss doing just that), it's a rather difficult strategy to execute, and Hypernova exists, which would dramatically inflate the B button presses every time it appears. Might be more feasible in Planet Robobot, though.
I got my hands on Super Mario Bros. Wonder on Wednesday, going in pretty much blind, and have been having great fun with it so far. I especially like the options you're given to play with, whether that's the easy mode characters of Nabbit and the Yoshis, the badges to augment your movement options with, the expert badges to actively hinder yourself with, or putting the talking flowers in German for no good reason. Only real criticism I've got of the game thus far is that worlds ending without bosses feels anticlimactic - I get that people didn't like how samey and/or easy most of the boss fights were in the New Super Mario Bros. games, but in my eyes, it's definitely a more climactic closure to a world to crush Koopaling #5, even if the boss fight is very easy, than to just be given the Big Wonder Seed in a house.
Once I'm done with Wonder, or possibly before, I might replay Kirby Triple Deluxe. I've been doing a few 3DS replays lately with New Super Mario Bros. 2 (beat all the levels and got all the star coins) and A Link Between Worlds (reached Lorule and felled the Theives' Hideout; haven't touched it since), and the mood has struck me to play Triple Deluxe again recently. Whether I actually act on this thought, we will see.
Ancestors, since they'd be far more likely rationalise my bizarre present-day manner as being possessed by demons or something to that effect rather than assuming I'm from half a millennium in the future, I can't say I have any specific guesses as to what the society of 2523 might look like, but I suspect that they'd be far more likely to jump to the somewhat improbable sci-fi explanation of time travel (or perhaps some other technological explanation like mind malware if brain implants become a thing) than assuming supernatural explanations of demons or witchcraft.
Despite running the same code and (generally) being able to see each others' posts, different Lemmy instances (or as you called them, versions) are not run by the same people, so often have different rules as to what is and isn't allowed on their instance. Some instances are very lenient, allowing anything that isn't outright illegal in their country of hosting to be posted, while another instance might have far stricter rules, disallowing things like nudity or vocalising certain political views, banning users on their instance who post such content and defederating other instances (effectively pretending the defederated instance doesn't exist and refusing to view any content posted from there) where such content is prolific.
Okay, but what if some billionaire bought all the issues? Would that leave us with no issues because the billionaire paid to have them offloaded onto them, or low-quality issues because the billionaire now hogs all the premium paid issues?