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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PA
PaulMistborn109 @monero.town
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  • Not the strongest weapon ever, but it's not that bad imo. Flails are always at least decent damage-wise, and often surpass even further tier weapons when upgraded. They allow anged builds in need of a melee weapon to save some SoUs in exchange for some reliability and melee surprise attacks (which, as others noted, shouldn't really be used much in this case), and with a 16 strength requirement you don't always need to use a potion of mastery in order to equip it earlier.

    Outside of this scenario it's definitely a bit lackluster - it may be stronger than most weapons, but melee builds often either prefer hitting more times rather than doing lots of damage in a single sweep, or have a way to amp up their damage without penalties. And, of course, it's basically unusable for rogues.

    But all things considered, I think it's fine as of now. Neither bad nor good, an option like many others.

  • Should I go for Warlock or Battlemage?

    Title. Note that I have 5 SoUs and just beat Tengu, so 9 left to find. Also, which wand should I imbue? Warding has been fun up until now, but I fear it could be a bit weak in the late game, I'm not used to it. I don't really like regrowth so I'm also thinking I could imbue for a free SoU and then imbue something else (I still have 4 wand preservation uses)

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