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Overforest @ttrpg.network
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DM/Players of Lemmy, what are some silly magical items I should add to a campaign?
  • Side note: This is more or less a simplified version / original intent of a Magic item in a game I'm playing in. Though as of now in that game it works through activation (i think, and its probably an action like Detect Magic) but as it is a prototype on each activation the user needs to roll a d10(?) to see what happens out of the following things (can't remember the exact odds for each, also probably forgotten a couple effects)

    • Nothing happens
    • Activates as expected
    • The aura emitted from magical sources is blindingly bright
    • The glasses help you see Magical things by making anything that's not magical invisible to you
  • DM/Players of Lemmy, what are some silly magical items I should add to a campaign?
  • Glasses of Magic Sight While looking through the glasses, a faint aura appears in the presence of magic within 30 feet, akin to the Detect Magic spell (no action required). You also have disadvantage on Perseption checks and Investigation checks while looking through the glasses as the magical aura of the Glasses of Magic Sight obscure your vision.

  • I cast Hold Person, then attack with my warhammer.
  • I've never liked it when the Two Brothers riddles are worded like this. Either the "always telling the truth" brother is the one saying the riddle, and you know who to ask which door is safe or its the "always lying" brother, in which you don't know what the actual riddle is (as the one they just told you is a lie) and both doors probably lead to the certain death.

    (I should probably add that I get the refrence in the post, I'm just being nitpicky)

  • Martial superiority
  • +Eldritch Spear (or whatever its called, its been a hot minute since i played a warlock) and Spell Sniper feat to keep back those pesky longbow sharpshooters.

    • Signed, A D&D player whose first character was a longbow sharpshooter ranger.