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MrGamingHimself MrGamingHimself @lemmy.ml

It's me, Mr. Gaming

Posts 5
Comments 1

Silksong never

First post here. Just wanted to remind everyone that Silksong will never come out.

In all seriousness we might see the game in summer game fest after tomorrow. Get hyped.

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Hogwarts Legacy | State of Play

Looks wonderful. Which house are you going to join?

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Itch.io video game bundle for Ukraine
  • Lots of great gems in this bundle, I'd recommend:

    • Celeste

    • Baba is You

    • ZeroRanger

    • SUPERHOT

    • A Short Hike

    • CrossCode

    • Soundodger+

    The rest is mostly shovelware, but I'd honestly just get it for CrossCode alone. That game rocks.

  • Valve does what FromSoftware don’t, thanks to Steam Deck’s precaching update

    arstechnica.com Valve does what FromSoftware don’t, thanks to Steam Deck’s precaching update

    Cool feature on Steam's desktop client gets new life on static Deck hardware.

    Valve does what FromSoftware don’t, thanks to Steam Deck’s precaching update

    cross-posted from: https://lemmy.ml/post/189305

    > Elden Ring runs better on Linux thanks to Valve pre-caching shaders on first launch, while Windows users have to suffer through stuttering and poor DX12 performance. Pretty wild! > > It also has Proton-specific fixes that help performance, such as https://github.com/HansKristian-Work/vkd3d-proton/commit/54fbadcc9405841cc018210ba6d1045e71f405c0 . Thanks, Valve!

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    What do you think of the rising trend of "true" open world games like BOTW and Elden Ring?

    cross-posted from: https://lemmy.ml/post/189205

    > In 2017, The Legend of Zelda: Breath of the Wild released and is generally considered one of the greatest games of all time. The game had a surprisingly big impact on the industry by introducing a new genre: true open world games. > > In short, a true open world game is where you're dropped into a world and can go in any direction you want. The game is more minimalist than most, there are no quest markers or level scaling and you're not forced to go in a specific direction. You're free to explore the world without having a sense of direction, tackling its challenges and discovering new things at your own pace and in any order. > > And now a new challenger comes in: Elden Ring. This game takes BotW as its inspiration and (imo) really excels where the other one lacks. There are so many unique events and interesting places in the world, with interesting rewards and an awesome sense of scale. I looooove finding caves and catacombs and having no idea what rewards are inside, whether it's a cool set of armor, new spells, spirits, or maybe some talismans. Not all the rewards are useful obviously, but they usually find a way to be interesting (like a talisman that makes you stronger around poison). It just genuinely feels like you're exploring a world for the first time, something I never felt in other open world games. > > Dark souls is also my favorite series of all time so I might be a bit biased lmao > > What do you think of this new genre/trend? Are you a fan of these new types of open world games or do you prefer the older ones like Far Cry 3? Do you prefer more linear games? I wonder which company is going to try this next.

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    What do you think of the rising trend of "true" open world games like BOTW and Elden Ring?

    In 2017, The Legend of Zelda: Breath of the Wild released and is generally considered one of the greatest games of all time. The game had a surprisingly big impact on the industry by introducing a new genre: true open world games.

    In short, a true open world game is where you're dropped into a world and can go in any direction you want. The game is more minimalist than most, there are no quest markers or level scaling and you're not forced to go in a specific direction. You're free to explore the world without having a sense of direction, tackling its challenges and discovering new things at your own pace and in any order.

    And now a new challenger comes in: Elden Ring. This game takes BotW as its inspiration and (imo) really excels where the other one lacks. There are so many unique events and interesting places in the world, with interesting rewards and an awesome sense of scale. I looooove finding caves and catacombs and having no idea what rewards are inside, whether it's a cool set of armor, new spells, spirits, or maybe some talismans. Not all the rewards are useful obviously, but they usually find a way to be interesting (like a talisman that makes you stronger around poison). It just genuinely feels like you're exploring a world for the first time, something I never felt in other open world games.

    Dark souls is also my favorite series of all time so I might be a bit biased lmao

    What do you think of this new genre/trend? Are you a fan of these new types of open world games or do you prefer the older ones like Far Cry 3? Do you prefer more linear games? I wonder which company is going to try this next.

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