Emmm but it looks like the above idea already satisfies most of your worries 🤨 It's locked behind a completion of the game to not overwhelm newbies. Check. And unlike those painful challenges it doesn’t brutally change the game if it's an optional lategame fight
I dunno, I don't have the motivation to replay SPD when there's no hard post-game goal to conquer. I play SPD, get the amulet... and it's done. New trinkets and classes don't motivate me to replay I think? No one complained when StS or deadcells added a new postgame boss, instead they get praise and high replayability. It's the ultimate goal that will make the 'item updates' worth playing and more new players joined
IIRC the only time I revisit SPD is when they added that crystal cave boss. Now that is a tangible goal and I'll always vote for a boss update, I'm willing to put money if the boss development needs art and stuff
Aww cute, it's the goodest boi from the goodest game
yea this quest was a simple kill quest, but forcing it to a quest without your gear depreciates my progression 😐 I want it to stay as a kill quest to get the ring easily and your idea accounts for that. Arena and boss is a cool idea but I don't want the battleground to be claustrophobic please, I hate the dwarf king
If only they can focus on making good games instead