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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MA
Makuta @lemmy.world
Posts 5
Comments 11

Where's the ritual armor?

Anybody seen the ritual armor for this season? Didn't they say starting Season 22 we'd get an Eververse armor as the ritual armor?

4
Quickest way to grind xp?
  • Look through the weekly challenges in the battlepass, and try to do as many simulatenously as you can. It won't take more than maybe a couple of hours of your time since towards the end of a season, you can complete numerous challenges at the same time. I was able to get my wife's account from level 60 to level 97 in about 3-4 hours of grinding on a saturday. Id also pickup bounties from vendors and hold onto them until you just so happen to complete some for a little bonus of xp too.

  • My stasis hunter. Probably my #1 favourite look in the entire game.

    5
    Question on developing multiplayer
  • undefined> Now they have remote code execution on that host’s machine. This is the reason why many multiplayer games don’t allow players to host images like avatars and graffiti tags anymore.

    wow, thats actually really interesting. All of these comments have been great but I never knew THAT was why user generated avatars/tags dont exist in games anymore.

  • Question on developing multiplayer

    So I've been slowly implementing basic multiplayer to a demo project of mine, currently nothing special. I've made a few games in singleplayer and have a decent grasp on the engine in that regard, and so far things are going well with my demo project. Outside of Godot I have limited experience in networking, and often when studying multiplayer I read comments in regards on how some people will try to use games to compromise other users PC's and it's made me paranoid on continuing to learn how to develop multiplayer games.

    Before I become dedicated in attempting to make a multiplayer game, I wanted to know some not-so-obvious do's and don'ts you may have in regards to creating a multiplayer game? I understand you want to put as much as you can behind the server and to trust the client as little as possible, but is there more to it than that? What are some ways to avoid making a product that can compromise user's computers? Are the official starter documentation guides to developing multiplayer games in Godot safe ways to begin a multiplayer project? I worry that because I am not savvy enough with networking that I will miss something fundamental and cause harm to hypothetical/potential players.

    Thanks for any response

    10

    Spreading awareness of Aztecross's new video on monetizing Destiny, I think it's worth mentioning here.

    Apologies if there's some rule against pushing YT videos, but I think it's relevant to everyone who plays Destiny, and feel that it's important to spread awareness about microtransactions in the game and how Bungie is continuing to implement them.

    10

    My PvP Hunter fit... Thoughts?

    4