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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GI
GinAndJuche @mtgzone.com
Posts 3
Comments 8

Midweek magic deck discussion!

I am once again brewing slimes against humanity.

I think that smugglers surprise is worth removing a few slimes for (it protect, it mill, and it lets you double dip on aftermath analyst). It’s saved me from a loss against a death touch heavy deck.

Threw some in some hard hitting questions to deal with the amount of rakdos outlaws that can win off creature effects.

Threw in some festering gulches because I don’t have any t1 plays anyways and if I can’t mulligan into an analyst t2 is a wash as well. (This is a problem I’m trying to solve).

Edit: just learned rubblebelt maverick exists. T1 is saved!

Anyone else having fun with it?

Edit 2: think I removed too many slimes. Cloning the deck to experiment with “has removal” vs “has rubblebelt”. I am loathe to remove the horsey and shall only consider that if both variations fail. Tragically, it being a 3 drop to get the mill means that is probably the curve correct version.

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I made it into the top 1,000
  • The original was somebody posting about an alchemy version, I lacked the mana base so it’s a historic version.

    Deck 4 Bilious Skulldweller (ONE) 83 3 Forest (DMU) 274 4 Whisper of the Dross (ONE) 117 3 A-Haywire Mite (BRO) 199 4 Phyresis Roach (Y23) 15 3 Swamp (DMU) 268 4 Venerated Rotpriest (ONE) 192 4 Drown in Ichor (ONE) 91 4 Necrogen Communion (ONE) 99 4 Pestilent Syphoner (ONE) 103 4 Infectious Bite (ONE) 172 2 Unnatural Restoration (ONE) 191 3 Necrogen Rotpriest (ONE) 212 1 Memorial to Folly (DAR) 242 1 Takenuma, Abandoned Mire (NEO) 278 1 Boseiju, Who Endures (NEO) 266 1 Memorial to Unity (DAR) 245 4 Overgrown Tomb (GRN) 253 2 Underground Mortuary (MKM) 271 4 Woodland Cemetery (DAR) 248

  • What packs should I be buying with my gold if I want to mainly build an explorer/timeless/historic collection?

    Lots of people on Reddit are saying stuff along the lines of “wait for MH3”, is that good advice?

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    I'm in love with the spelunking gates deck
  • Turning it into a beat down with the gate rams is also a solid vibe, mainboarding seems like a bad idea though because I have no idea what to cut.

    Every variation is fun though, highly recommend

  • I'm in love with the spelunking gates deck

    Do any of y’all have thoughts on how I should think about it in terms of trying to update it? The mana base in particular is tightly tuned to its key cards but really fucks with game 1 against highly aggro or highly control decks.

    I’ve tried incorporating brothers war, but it always grits another matchup.

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