Skip Navigation
Foxysen Mobius Princess :godot: @mastodon.gamedev.place

Mobian crazed gamedev, myis. Cya soon! 28 and olding. Eng, Rus. Looking for mutuals for hobbyist club vibe. NSFW!

Setting up Home timeline vibe with follows.

My biggest thing so far is programming and designing in Team Fortress 2 Classic: Fight or Flight. Working on #FoxyForce2023

Boost and make a lot of furry and cool gamedev stuff, NSFW.

With a magic wave of my unstoppable Mobius princess finger, you are cursed with AI impotency and all minors who click on CW get evaporated\~

Posts 0
Comments 1
Hoping for some advice on AI pathfinding terminology
  • @teahands @gamedev I think the term you are looking for is 'A-star'.

    Godot has build-in A-star algorithm for use which is best for tile-based (or just a lot of pre-defined points like in 2000s FPS) pathfinding, somewhere in scripts.

    And it has more fancy navigation which is more for free-flow polygonal world. That is something far more complex than A-star, like 'just use library we have'