Sad to hear the biggest no-defed instance is gone, non-defederation is completely the spirit behind why I moved to Lemmy`
I believe (but I'm not positive) that was on account of something else; the script had thrown a network-related exception overnight (I'm in east coast USA, UTC-4) and I didn't restart it until I woke up. I read a little more about the API specs today and the more I learn, the more I realize I'm doing hacky stuff instead of utilizing the native commands that do what I need. I've made a couple changes since then https://git.teets.us/grapemane/MastodonDreamBot/commit/6ba075987b1f3910cd462b9cfa151ba1386bd36e
weirdly, everyone else in this thread can tag my noc.social account except me. I even tried copying the source on your messages to no success
@developer@[email protected]
snarf snarf
@[email protected] guacamole
Ah shucks. I just created a twitter account the same day I created my account here, for the purpose of drumming up interest for my game that's in development. They're making it less and less appealing to be on Twitter by the day
did not tag me on mastodon
https://noc.social/@developer tag on mastodon test
21 Posts, 0 Following, 2 Followers · IM A BOT! please dont use emojis when you message me, it breaks me and daddy has to restart me
https://noc.social/@developer tag on mastodon test
Thanks for linking the bug report! I left the note about it working on mobile to hopefully help them troubleshoot and resolve it quicker
Off-Lemdit Instances Subscribe + Block Buttons Broken UI
On desktop breakpoints, the Subscribe and Block community buttons are not buttons at all, but non-interactable text. If I size down my browser to mobile breakpoints, the buttons function as expected. Just wanted to pass this info up the chain!
This issue is not present on in-federation communities
I'm self-hosting a docker container with an image called ghost as the webserver https://ghost.org/
It was extraordinarily quick and easy to setup and looks professional IMO. I would highly recommend.
DriveWorld homepage is officially online!
a blockchain-incorporated mobile racing game coming to an app store near you
In this article we will show you how to setup an SSH key-based authentication and connect to your Linux servers without a entering password.
This is probably old news to people that have been self hosting, sysadmining, using Linux, etc. for a while; but I came across this a couple months ago and it was quite an easy process to configure, and it's saved me a lot of keystrokes since setting it up.
Awesome! Thanks again for putting so many resources towards this instance!
I'm curious if there are certain behaviours that should be done sparingly to be a good steward of your hosting - e.g. does it eat up a lot of HDD space if I subscribe to many communities outside of this instance?
The gif I posted in the other comment is only 1 second and is ~1/10th of an MB, is that content now going to sit on your drive taking up space forever?
Very cool, I'll need to keep an eye out for opportunities like that. My homelab is a measly i7 from 2012 with 16 gb of ram. I will be hosting gameservers soon for a racing game I'm developing and have begun to look into cloud servers. I'm honestly not crazy about cloud servers but I don't know how I can get enough network upload speed otherwise.
We share the enjoyment of self hosting! I've been using XWiki like crazy lately, documenting my game as I work on it, leaving myself notes on my various docker containers and their configurations, cataloguing the different hot sauces I try. I'm also quite keen on ownCloud for file sharing, Gogs for git repos, and Redmine for project/ticket management.
Feels pretty quick from Florida, USA! Curious what led you to have such a powerful computer sitting around?
Seeking Alpha/Beta Playtesters for Android Racing Game
Hello! I'm seeking playtesters for my Android racing game. Please reach out to [email protected] if interested