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Drakokam665 @lemmy.world
Posts 4
Comments 17
Maybe a bug?
  • That's not the problem. I am not talking about the scrolls themselves. I know they are random each game. When you open the description, their symbol doesn't show up. I wrote that, actually - i said "the arrow" or "the butterfly". I am talking about this:

  • Maybe a bug?

    In the journal, the sprites of scrools (also ring and potions) are rendering without their symbol (the arrow on upgrade, butterfly on transmutation, etc.) Is this intended?

    5

    Now this is a floor one loot I can get behind...

    I am still trying 7 challenges with mage at the moment, and the start of this run was quite blessed with RNG...

    • WoD +2
    • SoU
    • Well of identify

    All those things combined make for a not so pleasant experience for the early dungeon inhabitants.

    0
    Ascended as warrior with every possible upgrade going into a Throwing Stone.
  • I'm here to report it's not that bad. Maybe I just got lucky, but I managed to beat the game second try with this challenge. (Just because the first time I got a wand of transfusion on floor two and quit :D). Warden with camouflage. Finished with 14 healing pots. I did use reforge for rings and armor though, it does not say "upgrade", when you do it 🫣 (and I forgot). But I think it would be very much doable without it. The barkskin and infinite invisibility are an unbelievable combo.

    +15 studded gloves

    Nice idea nonetheless, after finally beating six challenges a week ago, it was nice not to have them active 😆.

  • It took me 207 lost games to beat the boss for the first time. Then I ascended.
  • Congratulations, but that's some heavily upgraded armor you have there... After +6 or +7 it's really not worth it to upgrade your armor - due to diminishing returns you are better off dumping the SOUs into your rings or weapon

  • Intended?

    Is the text "Suspicious outline killed you" intentional, if we know that it's an ebony mimic at the point of death?

    3
    It bugs me when there is an obvious path forward, but a single undiscovered tile (or a trap) causes my character to take a path all the way around the level. Share your ideas for fixes.
  • Toggles are a way to end with cluttered screens and an unpleasant visual experience of the game. It's a lazy solution. I really like your idea that doesn't use the toggle, and works similarly to the continue button. It could be set for a specific distance ratio by default, not bothering new players (eg. without needing more setup).

    To the point with enemies I made is solved by ratio of direct distance:planned distance, so I won't bother 😆.

    I agree with your points and I get why you would want the system in the game, but nonetheless, I just prefer to suffer ig :D. I view the pathfinding algorithm as a tool that I need to learn how to use 🤷, and the occasional hurdles are a part of the system. Idk, maybe I'm the only one that is weird in this way.

  • It bugs me when there is an obvious path forward, but a single undiscovered tile (or a trap) causes my character to take a path all the way around the level. Share your ideas for fixes.
  • I hate to be that guy, but just... remember how to move and where to click in these situations. It happened a few times to me also, but I view it as my fault, same with misclicking on the message about falling, same with setting myself on fire with WoFireblast and plethora of other mishaps. Also, assuming your "safe way/distance" is set to ~5, it would get kinda tedious when you need to traverse a lot of space. Throw two enemies in the way, and suddenly you have three message boxes to click through. In a short time, you would develop a habit of just clicking them off as quickly as possible, not paying much attention to them, which would result in the same problem.

  • One punch man

    I went with assassin and smoke bomb... Blinding enemies and appearing out of thin air behind them, instantly one-punching them to death was pretty fun 😊. Like some kind of a messed up superhero...

    2