That's not the problem. I am not talking about the scrolls themselves. I know they are random each game. When you open the description, their symbol doesn't show up. I wrote that, actually - i said "the arrow" or "the butterfly". I am talking about this:
Maybe a bug?
In the journal, the sprites of scrools (also ring and potions) are rendering without their symbol (the arrow on upgrade, butterfly on transmutation, etc.) Is this intended?
Oh, I actually didn't know that enemies don't drop loot when you are ascending... I ascended only a few times.
Just speculating, but maybe a gnoll shaman dropped it when you killed him without noticing ("you hear something die in a distance" in chat).
One more thing to consider are "on eat" effects... In some situations I'd rather have 3x8 turns of recharging and a bit of alchemical energy in place of healing (as a mage)
Maybe it takes a turn to update the floor, so it's actually aware of itself being water?
Now this is a floor one loot I can get behind...
I am still trying 7 challenges with mage at the moment, and the start of this run was quite blessed with RNG...
- WoD +2
- SoU
- Well of identify
All those things combined make for a not so pleasant experience for the early dungeon inhabitants.
Got to +15, but had them equipped all the time. I used only reforge with the blacksmith, on my armor and ring. Def a fun challenge!(But the ascent was quite tedious...)
Blast wave doesn't work on phantom piranha, as far as I know. They just teleport the moment you hit them. Chains should work though...
Absolute madlad... You have my respect
I'm here to report it's not that bad. Maybe I just got lucky, but I managed to beat the game second try with this challenge. (Just because the first time I got a wand of transfusion on floor two and quit :D). Warden with camouflage. Finished with 14 healing pots. I did use reforge for rings and armor though, it does not say "upgrade", when you do it 🫣 (and I forgot). But I think it would be very much doable without it. The barkskin and infinite invisibility are an unbelievable combo.
Nice idea nonetheless, after finally beating six challenges a week ago, it was nice not to have them active 😆.
Congratulations, but that's some heavily upgraded armor you have there... After +6 or +7 it's really not worth it to upgrade your armor - due to diminishing returns you are better off dumping the SOUs into your rings or weapon
Intended?
Is the text "Suspicious outline killed you" intentional, if we know that it's an ebony mimic at the point of death?
Toggles are a way to end with cluttered screens and an unpleasant visual experience of the game. It's a lazy solution. I really like your idea that doesn't use the toggle, and works similarly to the continue button. It could be set for a specific distance ratio by default, not bothering new players (eg. without needing more setup).
To the point with enemies I made is solved by ratio of direct distance:planned distance, so I won't bother 😆.
I agree with your points and I get why you would want the system in the game, but nonetheless, I just prefer to suffer ig :D. I view the pathfinding algorithm as a tool that I need to learn how to use 🤷, and the occasional hurdles are a part of the system. Idk, maybe I'm the only one that is weird in this way.
The last run you made shows up on the leaderboard, other than that, I don't think you can access the seed. Maybe via the extended leaderboard if you buy the game.
Just guessing, but maybe mobs don't reveal secret traps, but items do? This has happened to me a few times also.
I hate to be that guy, but just... remember how to move and where to click in these situations. It happened a few times to me also, but I view it as my fault, same with misclicking on the message about falling, same with setting myself on fire with WoFireblast and plethora of other mishaps. Also, assuming your "safe way/distance" is set to ~5, it would get kinda tedious when you need to traverse a lot of space. Throw two enemies in the way, and suddenly you have three message boxes to click through. In a short time, you would develop a habit of just clicking them off as quickly as possible, not paying much attention to them, which would result in the same problem.
I believe you actually can't fall there, the game doesn't allow it
One punch man
I went with assassin and smoke bomb... Blinding enemies and appearing out of thin air behind them, instantly one-punching them to death was pretty fun 😊. Like some kind of a messed up superhero...