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Brody Brody Brooks @lemmy.world

🏢 Programmer at The Odd Gentlemen

🛰 Posts about game dev / space / space art

Posts 3
Comments 9
06/21 Nintendo Direct MegaThread: With Announcement and links to their dedicated posts!
  • Personally very excited to be able to revisit the Metal Gear Solid games on the Switch. Some of them came out on the Vita, and that was fine! But compromises had to be made then due to only having 2 shoulder buttons instead of 4.

  • Classes?
  • If you want a really solid, structured course, Udemy has a lot of really good video coursewares that are all at-your-own-pace. This one looks pretty great and starts you from the very basics if you don't have experience with programming previously.

    (If the price seems a bit high, sign up for Udemy, ♥ the course, and within a few hours it magically goes on sale for like 80% off. They're aggressive and automatic with their discounting)

  • Unreal 5 - Climbing System C++ Course

    Wanted to share this.

    As someone who's an experienced developer in Unity who wanted to learn good practices for how to program player mechanics in Unreal 5, I've found this course to be really really helpful.

    Goes over making custom movement modes, ray tracing, creating Animation Blueprints from scratch, and how to dynamically place hands on nearby surfaces with IK. Also shows how to import animations in that aren't using the exact same skeleton hierarchy as Unreal's default mannequin.

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    *Permanently Deleted*
  • My upvote is a downvote in spirit

  • Recommended git setup for Unreal projects?
  • Wow, thank you for the detailed response! I'll take a good look at their Git plugin, as file locking is something I really, really miss from Perforce since going to Git full time.

  • Recommended git setup for Unreal projects?
  • Git has a plugin very commonly used now called Git LFS (Large File Support) that resolves the issues with using large, binary files. I've used it for years on Unity projects, and it works really well!

    BUT! Before you start committing a ton of files, you need to tell your git repo (via a .gitattributes) which file extensions or specific files you want to be placed in the Large File storage versus the regular git repo.

  • Recommended git setup for Unreal projects?

    Hey folks!

    I'm fairly new to Unreal, let alone setting up an Unreal 5 project on version control for a team. We use Git for our version control, so obviously we gotta make sure we have certain things filled out in our .gitignore and .gitattributes (for Git LFS).

    What do you normally have filled out in your ignore and attributes files for a typical Unreal 5 project?

    Thanks!

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    Underrated feature in games: Fake desktops/PDAs.
  • Something I continually think about is how Doom 3 showed us a world where you can have a first-person game that seamlessly has you controlling a mouse cursor on in-world computer screens, and it saddens me that nobody picked up that baton.

    Best feature in that whole game.

  • Citizen Sleeper 2: Starward Vector announced!
  • I really cannot recommend Citizen Sleeper enough. I didn't jump in thinking I would get pulled in like I did. The writing is just so terrific!

  • Cyberpunk’s expansion totally overhauls the original game | VGC
  • I'm in the same boat: been mildly curious about the game since it's been patched up, and this sounds like it's going to make it a lot more solid.