Oof. Didn't realize GitHub messaged were threaded. I scrolled to the very bottom. Sloppy on my part, sorry
Ok, I took a look. The last comment was from more than a year ago, unfortunately. I think I got gtk to finally work. I just wish the gtk4 API changes hadn't forced a need to use implicit params :-(
Do code-blocks work better than on reddit for mobile?
Fenced code block:
module Main where
main :: IO ()
main = do
putStrLn "Hello, kbin!"
Indented 4 spaces:
module Main where
main :: IO ()
main = do
putStrLn "Hello, kbin!"
update: Oh wow, looks like only inline code fragements work? Something like main = putStrLn "Hello, kbin!"
update 2: No syntax highlighting at all! That's probably a show-stopper.
Neat! The AGPL license may prove to be a barrier for adoption, but I assume this is more to scratch an itch you have, so wide-adoption is a non-goal?
I'm Edwin. I've been enamored by Haskell for several years, but never had the opportunity to work on it professionally, or for any medium-to-large sized projects.
I did write a statistics calculator for DnD 5e for my DM that used Haskell for the backend though, and that was fun. I attempted to use Haskell for the GUI, but found the experience lacking, since my DM had a requirement that it work on Windows and be a desktop app. Long story short, I spent hours trying to get gi-gtk to work on Windows after spending other hours trying various other solutions (to include threepenny-gui) before eventually giving up and writing the GUI in Python + Qt 6.
I now have a passion project named "War Womb", which aims to be a 2D app that lets you play Warcaster: Neo-Mechanika digitally. I have a prototype written as a web-app using Python + FastAPI in the backend and Typescript + React on the frontened. I've been recently tinkering with SDL to see if I can treat the app more like a game, since there are a lot of interactive components, and thus hopefully use Haskell for this project instead, since I have way more fun programming in Haskell than anything else I've use.