While every team has its fair share of underrated players, there are always players on the other side as well. The Baltimore Ravens are no expectation, and they
I'll admit, I definitely think of 2019 Pierce instead of 2022 Pierce. I think the introduction of Roquan on the whole makes this a stronger defense than the start of last year, even losing Campbell
As far as I've been admitted to tell, he hasn't, so it'll be interesting how much he adapts to it out whether he designs the offense as traditional pocket passing with lethal scrambles.
Roquan on The Lounge
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No bombshells dropped, but as good as he was last year, he didn't feel fully comfortable with the system yet. Pretty stoked for what he could do next year if that's the case.
Todd Monken - two plays as OC with Cleveland
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I'm hopeful he'll be able to make those down field conflicts for us now that we have some depth of talent in the WR room
What would you like to understand?
Lol, exact same thing happened for me
I haven't been a mod for anything before, but I'd be willing to give it a shot for the Ravens
Film Study: Kyle Hamilton has been borderline ELITE for the Baltimore Ravens
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Only thing I worry about a bit with Hamilton is that he plays and hits hard, and if he's going to be more likely to get an injury
Ah, I was trying to add it from the "community" search instead of the "post search." Which feels really backwards for subscribing to something.
I think that might be how it works. At the very least, if you're able to comment/vote from a @fanaticus.social on !news.beehaw.org then you're definitely federated
Are you already federated with beehaw or other instances? I wasn't able to add anything there as a subscription, but not sure if that's just the normal server latency issues.
Thank you! I wasn't a fan of having the NFL teams scattered across different instances, hopefully it congregates there well
More power to Jerboa, but I think the progressive web app works just great, and of course already has the preview feature.
Well shit, I might need to pick up the previous entries
The Ubisoft of yore is so far dead at this point, that the idea of a reboot isn't really something I care about. I put them in the same category as Madden and modern CoD games: they're going to keep putting out the same thing every year, slightly reskinned, and there's enough people who will buy it every time that it'll be profitable. It's pretty much never going to appeal to me, but I don't particularly care that it exists at this point. There's enough other developers making novel games that I am interested in.
I'm interested in that. I know a lot of people weren't too big on Outriders, but I enjoyed it a lot.
Their website also makes a (surprisingly common) mistake of sending you the entire article and trusting your browser to shorten it. If you turn off JavaScript, or disable it for that website, you can see the whole article.
I'm not much of a giant-robot guy, so this wasn't really on my radar, but the gamespot video's description has me more intrigued. It sounds like the loop will be similar to what I normally do in CCG where after a loss I might consider what went wrong and then rebuild my deck to address it. Here it seems there isn't a "good" build for your core as much as there's a good one for a particular situation, and after a loss you'll need to retool your build to fit.
I'd mostly agree, but I'd say that there's a bit of a spectrum. They could have said "it's been an honor and we know he will be vindicated against these unjust charges" and I think that would have been sufficiently professional in my opinion. Going on to question the integrity of the justice system itself with "partisan weaponization of the American justice system" is beyond what's necessary to me.
Yeah, people are talking about the hesitation with the bugs, but I'm just hesitant on the gameplay. Procedural worlds, scanning, "barren but resource rich planets" don't sound like riveting gameplay to me. The actual gameplay that was shown looked alright, but parts of it felt really weak. Worried they want the wrong way on Ambition vs. Fun
I'd throw Painkiller into the ring. I still think of "shurikens and lightning" whenever I think of it https://youtu.be/qk7DlYcQ0uM
And Alina of the Arena. It's essentially Into the Breach meets Slay the Spire
Not saying it's true here, but I've run into some games where playing the Windows version with proton runs better than the native Linux client.
It's weird, I liked a lot of the things they did mechanically: I liked that they filled a lot of "negative possibility space" where if I saw a boulder on top of the hill and decide to push it just for fun, the game acknowledges it. The freedom of traversal was also interesting.
But I really disliked how they did lots of mini-dungeons instead of some really in-depth ones. I was very disappointed in the first Legendary Creature what whatever they're called, and kinda switched off after that.
How important are flairs?
How important are reddit-style flairs for people? There's the raised issue https://github.com/LemmyNet/lemmy/issues/317 which has it listed as a far-future, with questions as far as how to handle federation.
Personally, having at least an initial implementation done on a community level would be largely sufficient, with expansion to instance-wide being optional. The situation I've found most useful, personally, is sports-related groups with your favored team being your flair. This gives context to comments without constantly having to say "as a X fan"