Skip Navigation

Search

Custom mouse acceleration curve on Sway

Does anyone know how to set a custom mouse acceleration curve on Sway? man sway-input does mention mouse acceleration but unfortunately it's one of those "you won't learn anything new unless you already knew it before" type of manpage.

I also found this project https://github.com/N-R-K/leetmouse which I will probably use in the end but I would also like to hear if anyone of you has any experience with custom acceleration profile, in case there is a better way or whatever.

Edit: I will use leetmouse (different branch tho), because libinput's acceleration is not very good for gaming (see comments for sources)

https://github.com/systemofapwne/leetmouse

2

Have you ever experienced stuttering in a game if you receive a message in a desktop messaging app during gameplay?

Solution

This is a bug in KDE Plasma [1.1][2]. It appears that it might be fixed in KDE Plasma v6.2 [1.2][3].

Original Post

I have noticed this behavior with Element and Signal while playing Deadlock. The game will have a pretty severe stutter, ie the frame-rate will substantially dip, for half a second or so at the exact moment that a message is received. It seems to happen with every message. Do note that these are only messages that would result in a system notification. All other messages that are silent, ie they have no pop-up notification, do not result in any stutter.

  • OS: Arch Linux, Kernel: v6.6.49-1-lts
  • DE: KDE Plasma v6.1.4
  • WM: Wayland
  • CPU: Intel Core i5-4690k
  • GPU: AMD Radeon RX 6600

Updates

  • I have tried disabling this setting in Deadlock: !
  • I have tried windowed-borderless
  • I have noticed that the moment that the stutter occurs, my CPU spikes maybe 20% and my GPU drops to 0%.
References
  1. @[email protected]. "Have you ever experienced stuttering in a game if you receive a message in a desktop messaging app during gameplay?". sh.itjust.works. Lemmy. Published: 2024-09-09T23:12:24Z. Accessed: 2024-09-10T00:03Z. https://sh.itjust.works/comment/13818926. https://lemm.ee/comment/14674507.
    1. > it’s a bug in KDE Plasma
    2. > [the bug] might be fixed [in KDE Plasma] 6.2
  2. "Bug 487780: Fullscreen game stutter when Plasma receives notifications.". Robert. bugs.kde.org. Published: 2024-05-30T03:58Z. Accessed: 2024-09-10T00:06Z. https://bugs.kde.org/show_bug.cgi?id=487780.
  3. Zamundaaa. "Bug 487780: Fullscreen game stutter when Plasma receives notifications.". bugs.kde.org. Published: 2024-08-19T12:01:08Z. Accessed: 2024-09-10T00:13Z. https://bugs.kde.org/show_bug.cgi?id=487780#c13. > There are some remaining code paths that can block direct scanout - namely effects that haven't been fixed, or that may need to block direct scanout in some situations. There's a new API in 6.2 that effects can use though, https://invent.kde.org/plasma/kwin/-/merge_requests/6203, which blocks direct scanout only when really necessary. It's implemented for all built in effects, and external javascript effects automatically make use of this API too.
8

Dark souls 2 sotfs stuck at 720p in gamescope

I'm trying to play dark souls 2 with the graphics overhaul mod in hdr. I'm passing 1440p to gamescope with the -W, -H, -w, -h options and limiting framerate to 60 with -r and -o.

The game just refuses to display at anything other than 720p. I can change the in-game resolution setting to 1440p but the resolution just doesn't change. I tried setting a lower resolution (480p iirc) as well, but it still looked the same. Also tried enabling fullscreen but that setting doesn't save nor does it do anything.

I'm inferring that it's 720p because the in-game cursor moves half the distance of the actual cursor with gamescope set to 1440p, but they're in sync if I set it to 720p. To the eye it just looks blurry. The mod menu opens at the size it opens without gamescope but is also similarly blurred. Couldn't interact with it to confirm the resolution due to the aforementioned mouse issue

Outside of gamescope fullscreen works fine and the resolution setting works too iirc (but they reset after reopening the game). Kde plasma. Tried disabling secondary screen, setting scaling to 100 and limiting desktop fps to 60, didn't help

Could this be some kind of steam deck detection? Any ideas?

2

Minecraft not running

When I run the game I get this error.

I tried reinstalling both jdk and Minecraft, it didn't change anything. I also checked the location of a java file that doesn't exists according to error and it does exists (can't run it anyway).

Distro is NixOS.

Fix: I installed Flatpak version of ATLauncher.

3

Games not running

I have a problem with Borderlands 2 and Portal. If I run native version game crashes soon after launching. If I run Windows version with Proton game doeasn't launch at all. I tried solutions from ProtonDB but none of them worked. I'm new to Linux gaming so I'm not sure what to do.

I have Intel i9 11th generation CPU, Nvidia 1650 GPU and 16GB RAM.

Fix: I installed lib32-nvidia-utils. Now I can run native version of Portal and Windows version of Borderlands 2 with Proton 7.0-6 (haven't tried other versions of Proton).

32

Can not for the life of me get WoW working with Lutris

Hello guys.

I am trying to play vanilla wow using private servers with lutris, and can't get anything to work properly.

I stumbled across this post which has people discussing this topic, but interestingly there is a link to github docs.

I follow the instructions in both this and this but even so, when I go through Lutris to add a game and select to search website for installers, then search for battle.net and follow the installation steps I get the error below:

lutris-wrapper: /home/mart/.local/share/lutris/runtime/winetricks/winetricks Started initial process 513661 from /home/mart/.local/share/lutris/runtime/winetricks/winetricks --unattended arial Start monitoring process. ------------------------------------------------------ warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit versions of packages. If you encounter problems, please retest in a clean 32-bit WINEPREFIX before reporting a bug. ------------------------------------------------------ Using winetricks 20230212-next - sha256sum: 2d7770aa1f49f42ad9dafb092110dbf49fa6581738f6b80488cf0d7f59b2de72 with wine-8.0-2754-g48789536649 (Staging) and WINEARCH=win64 Executing w_do_call arial ------------------------------------------------------ warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit versions of packages. If you encounter problems, please retest in a clean 32-bit WINEPREFIX before reporting a bug. ------------------------------------------------------ Executing load_arial grep: warning: stray \ before / grep: warning: stray \ before / Executing cabextract -q -d /home/mart/Games/battlenet/dosdevices/c:/windows/temp /home/mart/.cache/winetricks/corefonts/arial32.exe ------------------------------------------------------ warning: Running /home/mart/.local/share/lutris/runners/wine/wine-ge-8-24-x86_64/bin/wineserver -w. This will hang until all wine processes in prefix=/home/mart/Games/battlenet terminate ------------------------------------------------------ Executing /home/mart/.local/share/lutris/runners/wine/wine-ge-8-24-x86_64/bin/wine C:\windows\syswow64\regedit.exe /S C:\windows\Temp\_register-font.reg fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely wine: failed to open "C:\\windows\\syswow64\\regedit.exe": c0000135 ------------------------------------------------------ warning: Note: command /home/mart/.local/share/lutris/runners/wine/wine-ge-8-24-x86_64/bin/wine C:\windows\syswow64 egedit.exe /S C:\windows\Temp\_register-font.reg returned status 53. Aborting. ------------------------------------------------------ Monitored process exited. Initial process has exited (return code: 256) Exit with return code 256

I'm at my wits end. The closest I got was by directly running the WoW.exe file for a client I downloaded with wine from the terminal. The game started up without audio, and then obviously I wouldn't be able to put in my private server's credentials to log in. Please help me

EDIT: I ended up installing battle.net through bottles and I'm currently installing Diablo3 and Hearthstone - will see how they play.

As for WoW classic, whenever I run the 1.12 client I have in its own bottle it opens and then crashes. If I switch the runner to caffe it takes longer to crash, but my mouse seems to disappear when I take it over the launcher and I can't click on anything.

EDIT 2 SOLUTION: I skipped lutris/bottles altogether and as per a commenters suggestion I looked into adding it as a non-steam game to steam. It ended up working beautifully! Here is the video I watched that shows how to do it on a steam deck

18

Windows XP/Vista codecs on Proton(steam)

I have a game(visual novel) which requires Windows Media Format Runtime for Windows XP/Vista for playing ingame cutscenes.

Any tips on how to install them and run the game on steam?

3

Lutris WINE .NET Issue During Game Installation - Failure Processing Application Bundle

Im trying to install a game through Lutris using the game's installer and I keep coming across the same error that I can't really find much information on. It seems to be an issue with dotnet itself or the actual game installer and not WINE though, so I am unsure how to proceed.

Here is the log of the install process.

DEBUG 2023-07-07 12:19:37,116 [files_box.on_file_available:108]:gamenameinstaller is available INFO 2023-07-07 12:19:37,116 [files_box.on_file_available:114]:All files available INFO 2023-07-07 12:19:37,116 [installerwindow.on_files_available:635]:All files are available, continuing install DEBUG 2023-07-07 12:19:37,117 [interpreter.create_game_folder:218]:Creating destination path /home/me/Games/gamename DEBUG 2023-07-07 12:19:37,118 [interpreter._iter_commands:361]:Installer command: {'task': {'arch': 'win64', 'name': 'create_prefix', 'prefix': '$GAMEDIR'}} INFO 2023-07-07 12:19:37,119 [wine.create_prefix:98]:Creating a win64 prefix in /home/me/Games/gamename DEBUG 2023-07-07 12:19:37,119 [system.execute:74]:Executing /home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/bin/wineboot DEBUG 2023-07-07 12:19:37,119 [system.execute:80]:WINEARCH=win64 WINEPREFIX=/home/me/Games/gamename WINEDLLOVERRIDES=winemenubuilder= WINE_MONO_CACHE_DIR=/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/mono WINE_GECKO_CACHE_DIR=/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/gecko INFO 2023-07-07 12:19:43,237 [wine.create_prefix:153]:win64 Prefix created in /home/me/Games/gamename DEBUG 2023-07-07 12:19:43,308 [interpreter._iter_commands:361]:Installer command: {'task': {'name': 'set_regedit', 'path': 'HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\NET Framework Setup\\NDP\\v4\\Full', 'key': 'Release', 'value': 528040, 'type': 'REG_DWORD'}} DEBUG 2023-07-07 12:19:43,310 [wine.set_regedit:48]:Setting [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full]:Release=dword:528040 DEBUG 2023-07-07 12:19:43,320 [wine.use_lutris_runtime:123]:/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/bin/wine64 is provided by Lutris, using runtime DEBUG 2023-07-07 12:19:43,374 [system.execute:74]:Executing /home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/bin/wine64 regedit /S /home/me/.cache/lutris/winekeys.reg DEBUG 2023-07-07 12:19:43,375 [system.execute:80]:__GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_PATH=/home/me/.cache/lutris/shaders/wine LD_LIBRARY_PATH=/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/lib:/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/lib64:/usr/lib:/usr/lib32:/opt/intel/oneapi/tbb/latest/lib/intel64/gcc4.8:/opt/rocm/lib:/usr/lib/opencollada:/opt/intel/oneapi/compiler/latest/linux/compiler/lib/intel64_lin:/opt/rocm/hip/lib:/opt/intel/oneapi/compiler/latest/linux/lib:/opt/rocm/hsa/lib:/usr/lib/libfakeroot:/usr/lib64:/home/me/.local/share/lutris/runtime/Ubuntu-18.04-i686:/home/me/.local/share/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/me/.local/share/lutris/runtime/steam/i386/lib:/home/me/.local/share/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/me/.local/share/lutris/runtime/steam/i386/usr/lib:/home/me/.local/share/lutris/runtime/Ubuntu-18.04-x86_64:/home/me/.local/share/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/me/.local/share/lutris/runtime/steam/amd64/lib:/home/me/.local/share/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/me/.local/share/lutris/runtime/steam/amd64/usr/lib WINEDEBUG=-all DXVK_LOG_LEVEL=none WINEARCH=win64 WINE=/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/bin/wine64 WINE_MONO_CACHE_DIR=/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/mono WINE_GECKO_CACHE_DIR=/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/gecko GST_PLUGIN_SYSTEM_PATH_1_0=/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/lib64/gstreamer-1.0/:/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/lib/gstreamer-1.0/ WINEPREFIX=/home/me/Games/gamename WINEESYNC=1 WINEFSYNC=1 WINE_FULLSCREEN_FSR=1 DXVK_NVAPIHACK=0 DXVK_ENABLE_NVAPI=1 PROTON_BATTLEYE_RUNTIME=/home/me/.local/share/lutris/runtime/battleye_runtime PROTON_EAC_RUNTIME=/home/me/.local/share/lutris/runtime/eac_runtime WINEDLLOVERRIDES=d3d10core,d3d11,d3d12,d3d12core,d3d9,d3dcompiler_33,d3dcompiler_34,d3dcompiler_35,d3dcompiler_36,d3dcompiler_37,d3dcompiler_38,d3dcompiler_39,d3dcompiler_40,d3dcompiler_41,d3dcompiler_42,d3dcompiler_43,d3dcompiler_46,d3dcompiler_47,d3dx10,d3dx10_33,d3dx10_34,d3dx10_35,d3dx10_36,d3dx10_37,d3dx10_38,d3dx10_39,d3dx10_40,d3dx10_41,d3dx10_42,d3dx10_43,d3dx11_42,d3dx11_43,d3dx9_24,d3dx9_25,d3dx9_26,d3dx9_27,d3dx9_28,d3dx9_29,d3dx9_30,d3dx9_31,d3dx9_32,d3dx9_33,d3dx9_34,d3dx9_35,d3dx9_36,d3dx9_37,d3dx9_38,d3dx9_39,d3dx9_40,d3dx9_41,d3dx9_42,d3dx9_43,dxgi,nvapi,nvapi64,nvml=n;winemenubuilder= STEAM_COMPAT_CLIENT_INSTALL_PATH=/home/me/.local/share/Steam/ STEAM_COMPAT_DATA_PATH=/home/me/Games/gamename STEAM_COMPAT_APP_ID=0 SteamAppId=0 SteamGameId=lutris-game DEBUG 2023-07-07 12:19:43,967 [interpreter._iter_commands:361]:Installer command: {'task': {'arch': 'win64', 'executable': 'gamenameinstaller', 'name': 'wineexec', 'prefix': '$GAMEDIR'}} DEBUG 2023-07-07 12:19:43,979 [wine.use_lutris_runtime:123]:/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/bin/wine is provided by Lutris, using runtime DEBUG 2023-07-07 12:19:44,037 [command.start:141]:__GL_SHADER_DISK_CACHE="1" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:__GL_SHADER_DISK_CACHE_PATH="/home/me/.cache/lutris/shaders/wine" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:LD_LIBRARY_PATH="/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/lib:/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/lib64:/usr/lib:/usr/lib32:/opt/intel/oneapi/tbb/latest/lib/intel64/gcc4.8:/opt/rocm/lib:/usr/lib/opencollada:/opt/intel/oneapi/compiler/latest/linux/compiler/lib/intel64_lin:/opt/rocm/hip/lib:/opt/intel/oneapi/compiler/latest/linux/lib:/opt/rocm/hsa/lib:/usr/lib/libfakeroot:/usr/lib64:/home/me/.local/share/lutris/runtime/Ubuntu-18.04-i686:/home/me/.local/share/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/me/.local/share/lutris/runtime/steam/i386/lib:/home/me/.local/share/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/me/.local/share/lutris/runtime/steam/i386/usr/lib:/home/me/.local/share/lutris/runtime/Ubuntu-18.04-x86_64:/home/me/.local/share/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/me/.local/share/lutris/runtime/steam/amd64/lib:/home/me/.local/share/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/me/.local/share/lutris/runtime/steam/amd64/usr/lib" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:WINEDEBUG="-all" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:DXVK_LOG_LEVEL="none" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:WINEARCH="win64" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:WINE="/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/bin/wine" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:WINE_MONO_CACHE_DIR="/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/mono" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:WINE_GECKO_CACHE_DIR="/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/gecko" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:GST_PLUGIN_SYSTEM_PATH_1_0="/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/lib64/gstreamer-1.0/:/home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/lib/gstreamer-1.0/" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:WINEPREFIX="/home/me/Games/gamename" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:WINEESYNC="1" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:WINEFSYNC="1" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:WINE_FULLSCREEN_FSR="1" DEBUG 2023-07-07 12:19:44,037 [command.start:141]:DXVK_NVAPIHACK="0" DEBUG 2023-07-07 12:19:44,038 [command.start:141]:DXVK_ENABLE_NVAPI="1" DEBUG 2023-07-07 12:19:44,038 [command.start:141]:PROTON_BATTLEYE_RUNTIME="/home/me/.local/share/lutris/runtime/battleye_runtime" DEBUG 2023-07-07 12:19:44,038 [command.start:141]:PROTON_EAC_RUNTIME="/home/me/.local/share/lutris/runtime/eac_runtime" DEBUG 2023-07-07 12:19:44,038 [command.start:141]:WINEDLLOVERRIDES="d3d10core,d3d11,d3d12,d3d12core,d3d9,d3dcompiler_33,d3dcompiler_34,d3dcompiler_35,d3dcompiler_36,d3dcompiler_37,d3dcompiler_38,d3dcompiler_39,d3dcompiler_40,d3dcompiler_41,d3dcompiler_42,d3dcompiler_43,d3dcompiler_46,d3dcompiler_47,d3dx10,d3dx10_33,d3dx10_34,d3dx10_35,d3dx10_36,d3dx10_37,d3dx10_38,d3dx10_39,d3dx10_40,d3dx10_41,d3dx10_42,d3dx10_43,d3dx11_42,d3dx11_43,d3dx9_24,d3dx9_25,d3dx9_26,d3dx9_27,d3dx9_28,d3dx9_29,d3dx9_30,d3dx9_31,d3dx9_32,d3dx9_33,d3dx9_34,d3dx9_35,d3dx9_36,d3dx9_37,d3dx9_38,d3dx9_39,d3dx9_40,d3dx9_41,d3dx9_42,d3dx9_43,dxgi,nvapi,nvapi64,nvml=n;winemenubuilder=" DEBUG 2023-07-07 12:19:44,038 [command.start:141]:STEAM_COMPAT_CLIENT_INSTALL_PATH="/home/me/.local/share/Steam/" DEBUG 2023-07-07 12:19:44,038 [command.start:141]:STEAM_COMPAT_DATA_PATH="/home/me/Games/gamename" DEBUG 2023-07-07 12:19:44,038 [command.start:141]:STEAM_COMPAT_APP_ID="0" DEBUG 2023-07-07 12:19:44,038 [command.start:141]:SteamAppId="0" DEBUG 2023-07-07 12:19:44,038 [command.start:141]:SteamGameId="lutris-game" DEBUG 2023-07-07 12:19:44,038 [command.start:141]:PYTHONPATH="/usr/lib/lutris:/usr/bin:/usr/lib/python311.zip:/usr/lib/python3.11:/usr/lib/python3.11/lib-dynload:/home/me/.local/lib/python3.11/site-packages:/usr/lib/python3.11/site-packages" DEBUG 2023-07-07 12:19:44,038 [command.start:141]:LUTRIS_GAME_UUID="60873b43-48fd-4f74-9244-80ce56a5c41a" lutris-wrapper: /home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/bin/wine Started initial process 12116 from /home/me/.local/share/lutris/runners/wine/lutris-GE-Proton8-9-x86_64/bin/wine /home/me/Downloads/GameNameInstaller.exe Start monitoring process. fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely ioctl (GFEATURE): Broken pipe ioctl (GFEATURE): Broken pipe ioctl (GFEATURE): Broken pipe ioctl (GFEATURE): Broken pipe ioctl (GFEATURE): Broken pipe ioctl (GFEATURE): Broken pipe ioctl (GFEATURE): Broken pipe ioctl (GFEATURE): Broken pipe ioctl (GFEATURE): Broken pipe Failure processing application bundle. Failed to create directory [Z:\home\me\Downloads\/home/me/.cache/dotnet_bundle_extract\] for extracting bundled files. Monitored process exited. Initial process has exited (return code: 40960) Exit with return code 40960

--- This part seems to be describing the issue.

Failure processing application bundle. Failed to create directory [Z:\path\to\executable\/home/$USER/.cache/dotnet_bundle_extract\] for extracting bundled files.

Some more details:

  • The game is installed using an installer
  • The game is made with Unity 2021 with a Mono version equivalent to .NET 4.8

Here is what i have tried so far (Updated):

  • Reinstalling Mono in the prefix using WINETRICKS
  • Uninstalling Mono and installing .NET 4.8 using WINETRICKS
  • Editing the register in the WINE prefix to show .NET 4.8 being installed (you can see this in provided logs, but I am unsure if I am doing it correctly)
  • Creating a symlink to the users home directory (whis 'works' but it installs DLLs outside of the prefix)

---

Here is the install script I am using:

--- game_slug: gamename name: GameName year: 2023 user: t3nk3y runner: wine slug: gamename version: GameName - Alpha Test description: notes: "Actual game install will occur on the first run of the game." script: files: - gamenameinstaller: N/A:Please select the GameNameInstaller.exe file game: arch: win64 exe: drive_c/users/$USER/AppData/Local/GameName/Launcher/GameNameInstaller.exe prefix: "$GAMEDIR" installer: - task: description: Creating Wine prefix arch: win64 name: create_prefix prefix: "$GAMEDIR" - task: description: Working around .NET check name: set_regedit path: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full key: Release value: 0x00080ea8 type: REG_DWORD - task: description: Launching GameNameInstaller.exe arch: win64 executable: gamenameinstaller name: wineexec prefix: $GAMEDIR wine: UseGLSL: disabled dxvk: true esync: true

---

I am unsure of what to try next, and any help or advice would be greatly appreciated.

21