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16 more leaked cards from Wilds of Eldraine
Still unsure where these are coming from but another huge batch of rare and mythic Wilds of Eldraine leaks. Enchantment Adventures, plus otters and raccoons 🙌
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Archon of the Wild Rose - 2WW Creature - Archon (Rare) Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. 4/4
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Blossoming Tortoise - 2GG Creature - Turtle (Mythic) Whenever ~ enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1. 3/3
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Bramble Familiar - 1G Creature - Elemental Raccoon (Rare) {T}: Add {G} {1}{G}, {T}, Discard a card: Return ~ to its owner's hand. 2/2 // Fetch Quest - 5GG Sorcery - Adventure Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
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Devouring Sugarmaw - 2BB Creature - Horror (Rare) Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap ~ 6/6 // Have for Dinner - 1W Instant - Adventure Create a 1/1 white Human creature token and a Food token.
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Elusive Otter - U Creature - Otter (Rare) Prowess Creatures with power less than ~ can't block it. 1/1 // Grove's Bounty - XG Sorcery - Adventure Distribute X +1/+1 counters among any number of target creatures you control.
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Ingenium Prodigy - XU Creature - Human Wizard (Rare) Skulk ~ enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if ~ has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. 0/1
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Likeness Looter - UB Creature - Faerie Shapeshifter (Rare) Flying Tap: Draw a card, then discard a card. {X}: ~ becomes a copy of target creature in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
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Rotisserie Elemental - R Creature - Elemental (Rare) Menace Whenever ~ deals combat damage to a player, put a skewer counter on ~. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on ~. You may play those cands this turn. 1/1
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Rowan, Scion of War - 1BR Legendary Creature - Human Wizard (Mythic) Menace {T}: Spells you cast this turn that are black and/or red cost X less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery. 4/2
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Specter of Mortality - 3BB Creature - Specter (Rare) Flying When ~ enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
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The Huntsman's Redemption - 2G Enchantment - Saga (Rare) I: Create a 3/3 green Beast creature token. II: You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III: Up to two target creatures each get +2/+2 and gain trample until end of turn.
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Twining Twins - 2UU Creature - Faerie Wizard (Rare) Flying, vigilance, ward 1 4/4 // Swift Spiral - 1W Instant - Adventure Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Virtue of Loyalty - 3WW Enchantment (Mythic) At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. // Ardenvale Fealty - 1W Instant - Adventure Create a 2/2 whitre Knight creature token with vigilance.
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Virtue of Knowledge - 4U Enchantment (Mythic) If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. // Vantress Visions - 1U Instant - Adventure Copy target activated or triggered ability you control. You may choose new targets for the copy.
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Will, Scion of Peace - 1WU Legendary Creature - Human Wizard (Mythic) Vigilance {T}: Spells you cast this turn that are white and or blue cost X less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. 2/4
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Yenna, Redtooth Regent - 2GW Legendary Creature - Elf Noble (Rare) Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap ~, then scry 2. Activate only as a sorcery. 4/4
Leaked cards from Wilds of Eldraine
Looks like someone posted photos of a handful of WOE cards, no context or info on how they came across these yet.
Rough photo transcriptions:
Asinine Antics - 2UU Sorcery (Mythic) You may cast ~ as though it had flash if you pay 2 more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Beluna Grandsquall - GUR Legendary Creature - Giant Noble (Mythic) Trample Permanent spells you cast that have an Adventure cost 1 less to cast. // Seek Thrills - 2GUR Instant - Adventure Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Beseech the Mirror - 1BBB Sorcery (Mythic) Bargain Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Charming Scoundrel - 1R Creature - Human Rogue (Rare) Haste When ~ enters the battlefield, choose one --
- Discard a card, then draw a card.
- Creature a Treasure token.
- Create a Wicked Role token attached to target creature you control.
Decadent Dragon - 2RR Creature - Dragon (Rare) Flying, trample When ~ attacks, create a Treasure token. 4/4 // Expensive Taste - 2B Instant - Adventure Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Expel the Interlopers - 3WW Sorcery (Rare) Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Faerie Dreamthief - B Creature - Faerie Warlock (Uncommon) Flying When ~ enters the battlefield, surveil 1. 2B, Exile ~ from your graveyard: Draw a card and lose 1 life. 1/1
Feral Encounter - GG Sorcery (Rare) Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
Food Fight - 1R Enchantment (Rare) Artifacts you control have "(2): sacrifice this artifact: this deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
Gruff Triplets - 3GGG Creature - Satyr Warrior (Rare) Trample When ~ enters the battlefield, if it isn't a token, create two tokens that are copies of it. When ~ dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. 3/3
Heartflame Duelist - 1W Creature - Human Knight (Rare) Instant and sorcery spells you control have lifelink. 3/1 // Heartflame Slash - 2R Instant - Adventure Heartflame Slash deals 3 damage to any target.
Horned Loch-Whale - 4UU Creature - Whale (Rare) Flash Ward 2 ~ enters the battlefield tapped unless it's your turn. 6/6 // Lagoon Breach - 1U Instant - Adventure The owner of target attacking creature you don't control puts it on the top or bottom of their library.
Hylda's Crown of Winter - 3 Legendary Artifact (Rare) 1, T: Tap target creature. This ability costs 1 less to activate during your turn. 3, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
Imodane, the Pyrohammer - 2RR Legendary Creature - Human Knight (Rare) Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent. 4/4
Lord Skitter's Blessing - 1B Enchantment (Rare) When ~ enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
Lord Skitter, Sewer King - 2B Legendary Creature - Rat Noble (Rare) Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
Moonshaker Cavalry Officially spoiled already
Mosswood Dreadknight - 1G Creature - Human Knight (Rare) Trample When ~ dies, you may cast it from your graveyard as an Adventure until the end of your next turn. 3/2 // Dread Whispers - 1B Sorcery - Adventure You draw a card and you lose 1 life.
Questing Druid - 1G Creature - Human Druid (Rare) Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. 1/1 // Seek the Beast - 1R Instant - Adventure Exile the top two cards of your library. Until your next end step, you may play those cards.
Raging Battle Mouse - 1R Creature - Mouse (Rare) The second spell you cast each turn costs 1 less to cast. Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your turn, target creature you control gets +1/+1 until end of turn. 2/1
Realm-Scorcher Hellkite - 4RR Creature - Dragon (Mythic) Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When ~ enters the battlefield, if it was bargained, add four mana in any combination of colors. 1R: ~ deals 1 damage to any target. 4/6
Restless Bivouac Land (Rare) ~ enters the battlefield tapped. T: Add R or W. 1RW: ~ becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
Restless Spire Land (Rare) ~ enters the battlefield tapped. T: Add U or R. UR: Until end of turn, ~ becomes a 2/1 blue and red elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever ~ attacks, scry 1.
Restless Vinestalk Land (Rare) ~ enters the battlefield tapped. T: Add G or U. 3GU: Until end of turn, ~ becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever ~ attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Scalding Viper - 1R Creature - Elemental Snake (Rare) Whenever an opponent casts a spell with mana value 3 or less, ~ deals 1 damage to that player. 2/1 // Steam Clean - 1U Sorcery - Adventure Return target nonland permanent to its owner's hand.
Sentinel of Lost Lore - 1GG Creature - Elf Knight (Rare) When ~ enters the battlefield, choose one or more:
- Return target card you own in exile that has an Adventure to your hand.
- Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
- Exile target player's graveyard. 3/4
Sleep-Cursed Faerie - U Creature - Faerie Wizard (Rare) Flying, ward 2 ~ enters the battlefield tapped with three stun counters on it. 1U: Untap ~
Song of Totentanz - XR Sorcery (R) Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
Spellbook Vendor - 1W Creature - Human Peasant (Rare) Vigilance At the beginning of combat on your turn, you may pay 1. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2
Spiteful Hexmage - B Creature - Human Warlock (Rare) When ~ enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) 3/2
Stroke of Midnight - 2W Instant (Uncommon) Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Tangled Colony - 1B Creature - Rat (Rare) ~ can't block. When ~ dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
The Apprentice's Folly - 2UR Enchantment - Saga (Rare) I, II: Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III: Sacrifice all Reflections you control.
The End - 2BB Instant (Rare) This spell costs 2 less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and/or library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Three Blind Mice 2W Enchantment - Saga (Rare) I - Create a 1/1 white Mouse creature token. II, III - Create a token that's a copy of target token you control. IV - Creatures you control get +1/+1 and gain vigilance until end of turn.
Tanglespan Lookout - 2G Creature - Satyr (Uncommon) Whenever an Aura enters the battlefield under your control, draw a card. 2/3
Thunderous Debut - 6GG Sorcery (Rare) Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
Torch The Tower - R Instant (Common) Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
--- Edited to format transcriptions better
Edit 2: added 9th screenshot cards and alphabetized list.
Ashiok, Wicked Manipulator (full frame art)
Ashiok will also be the only PW card in WOE.
*Also also, apparently one PW per set will be the norm going forward!