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The Indomitable
The Indomitable - 2UU
Legendary Artifact — Vehicle
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
6/6
Promise of Aclazotz
Promise of Aclazotz - 1B
Enchantment
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
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Foul Rebirth - 2B
Sorcery - Adventure
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Order of Sacred Dusk
Order of Sacred Dusk - 6WB
Creature - Vampire Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, lifelink, haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other Vampires you control have exalted.
5/5
Master of Dark Rites
Master of Dark Rites - B
Creature - Vampire Cleric
T, Sacrifice another creature: Add B. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
"With each sacrifice, we step closer to the Age of Everflowing Blood."
1/1
Dusk Legion Sergeant
Dusk Legion Sergeant - 1B
Creature - Vampire Soldier
Menace
1B, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
Redemption Choir
Redemption Choir - 2WW
Creature Vampire Cleric
Lifelink
Coven - Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/3
March of the Canonized
March of the Canonized - XWW
Enchantment
When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
Elenda's Hierophant
Elenda's Hierophant - 2W
Creature Vampire Cleric -
Flying
Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
1/1
Charismatic Conqueror
Charismatic Conqueror - 1W
Creature - Vampire Soldier
Vigilance
Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
"There's a whole world under the surface, waiting for the light of our salvation."
2/2
Carmen, Cruel Skymarcher
Carmen, Cruel Skymarcher - 3WB
Legendary Creature - Vampire Soldier
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
2/2
Wrathful Raptors
Wrathful Raptors - 4R
Creature - Dinosaur
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal.
5/5
Sunfrill Imitator
Sunfrill Imitator - 2G
Creature- Dinosaur
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
With a flare of plumage and an earthshaking bellow, it can scare off predators three times its size.
3/3
Scion of Calamity
Scion of Calamity - 3GG
Creature - Dinosaur
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
5/5
Progenitor's Icon
Progenitor's Icon - 3
Artifact
As Progenitor's Icon enters the battlefield, choose a creature type.
T: Add one mana of any color.
T: The next spell of the chosen type you cast this turn can be cast as though it had flash.
From the Rubble
From the Rubble - 4WW
Enchantment
As From the Rubble enters the battlefield, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Dinosaur Egg
Dinosaur Egg - 1G
Creature - Dinosaur Egg
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When Dinosaur Egg dies, you may discover X, where X is its toughness.
The Oltec revere dinosaurs as living remnants of the bygone Fourth Age.
0/3
This is our teased name = creature type card
Curious Altisaur
Curious Altisaur - 3G
Creature - Dinosaur
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
After long days of squeezing through cramped tunnels, the Sun Empire's dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core.
2/5
Bronzebeak Foragers
Bronzebeak Foragers - 3W
Creature - Dinosaur
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
XW: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
3/4
Wayta, Trainer Prodigy
Wayta, Trainer Prodigy - RGW
Legendary Creature - Human Warrior
Haste
2G, T: Target creature you control fights another target creature. This ability costs 2 less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/5
The Grim Captain's Locker
The Grim Captain's Locker - 3B
Legendary Artifact
T: Surveil 1.
T: Until end of turn, each creature card in your graveyard gains "Escape - 3B, Exile four other cards from your graveyard."