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Wulfen

Attempt to freehand some 13th Company icons.

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Iron Angel marine resolves to spite the alien filth that surrounds him

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Iron Angels tactical marines

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WIP exhaust from jumpjets

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Space Wolves repulsor

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40k imperial guard bunker/heavy weapon emplacement

cross-posted from: https://lemmy.world/post/20031456

> Only the base is a GW product. Everything else, including the lascannon barrel is scratch made. > > !

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40k Valkyrie

cross-posted from: https://lemmy.world/post/20031352

> This is a pretty rough FDM print I got my hands on second-hand, and I decided to paint up and see if I could make it tabletop worthy.

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40k Ogryn proxy

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Slaaneshi rogue trader retinue member

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Space Wolves sergeant

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Finished Imperial Assassin

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Spruced up an Imperial Bastion

cross-posted from: https://lemmy.world/post/18907146

> The FLGS has a lot of junky terrain, and I did my part by picking out a few pieces to paint. This was an already assembled Imperial Bastion that had some random primer on it. I decided to give it some color with cheap craft paints. > > > ! > !

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I played a game of Space Hulk Death Angel

I don't get into card games on my own, but I was invited to try out Space Hulk Death Angel.

It's a game that tries to translate the experience of Space Hulk into a more portable, and faster playing card game.

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The game is entirely co-op, which I very much appreciated. It is frustrating for somebody to pull out a competitive board or card game and expect you to have fun while they stomp you as you are just trying to pick up the rules. The co-op nature of the game makes jumping in much smoother. All players take control of a portion of the space marine terminators sent aboard the hulk, while the genestealers are procedurally controlled.

Marines are limited by various action cards which are specific to each marine pair and the same card can not be played back to back. Using the marines, the goal is to move through four sections of the hulk to reach a random final goal. In my game's case it was to set targeting coordinates and fire some kind of weapon. The more turns I spent fine tuning adjustments, the higher chance of final success, which I thought was interesting.

The combat was brutal and fast, which did feel like regular Space Hulk. Combat could take wild swings. Swarms of genestealers could spawn and bear down on a seemingly doomed marine, but then a chained blast of psychic powers or a flurry of lightning claw special attacks could cut them down. The marines could be making steady progress with the situation under control until an event card scrambles their facings and leaves their carefully planned sector control open to genestealers.

It was fun and quick. If you travel and can't pack up a whole game of Space Hulk it does partially fill the niche. !

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A "Vindicare assassin" painted in the early 2000s

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Terminator painted in the 1990s

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Work in progress shot of 20 custom Wulfen.

Aaaaaaa so many moldlines I keep finding aaaaaaaaaaaaaaaaa

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Work in progress imperial assassin

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Hvarl finished (painted in 40k instead of 30k colors)

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