The same person who leaked the existence of Metroid Dread assures that a Spanish developer has received the development kit for the successor to Nintendo S...
The same person who leaked the existence of Metroid Dread assures that a Spanish developer has received the development kit for the successor to Nintendo Switch.
I played Hogwarts Legacy on my Steam Deck at 4k upscaled from like 480p or something. I think it was upscaled to 1080p with FSR 2.0 then again to 4k with FSR 1.0. It was like watching a slideshow of impressionist paintings set in the English countryside.
With anything weaker than 3080 the game looked like a slideshow on every machine at launch. UE4 games tend to be seriously broken on PC the last few months.
Then again: Steamdeck is definitely not a 4K console.
Other than in terms of physical hardware innovations, Nintendo hasn't been anywhere near the cutting edge of computational power since the mid-90s... Or maybe never.
Yeah, Nintendo's biggest strength has always been the quality of their first-party (and Monolith) games, but never their graphical fidelity. They focus on good games that are fun to play, and I appreciate that, but they have a hard time drawing in AAA third party devs.
Nintendo 64 had quite remarkable graphical fidelity compared to PS and Saturn. It was the only console at the time that used floating point math for 3D calculations (that’s why Playstation got the wobbly look).
Nintendo handhelds have always had weaker specs, just compare the Game Boy to its contemporaries. They usually prioritize battery life, cost, and some sort of gimmick, for lack of a better term