Valve accidentally compiled and pushed earliest Left 4 Dead prototype called "Terror Strike" into the latest CS 1.6 update and community figured out how to play it.
As much as everyone lauds valve, and its company structure, they do have problems with actually making things.
There's no real financial push to make things. They'll make the same amount this year if they release a new game or not.
So it's down to if people at the company want to make something. And it seems they choose hardware more often and struggle to get things to the finish line without any real push to make that happen.
Losing people like Chet Faliszek doesn't help much. People who got projects finished.
Tbf an environment where people can work on the things they want seems a pretty good one.
Like sure we aren't getting more games but idk the steam deck has been a wonder creation of theirs, plus feels a bit entitled to expect more sequels or games bc we are just consumers of their creation.
Not to mention the Steam Deck lit the fire under the asses of all the other manufacturers, if they weren't already developing handhelds. Quite a positive price and technology chain reaction.
Right. This is as close to a AAA/AA indie studio as we'll ever get. Studios who only make things they want to make on their own timeline not beholden to shareholders.
Their funding might have come from that, but in terms of design, the Steam Deck brings together the best parts of the Steam Controller and the Steam Machine, which individually weren't smashing successes, so I see it as iterative.
Great, if you like hardware. I enjoyed valve the game development company. I miss that, and I think that the success of steam and the loss of key personnel is the reason for it. That's all I've been saying this whole time
Totally fair stance to have. I was just responding to your point that the Steam Deck is "a unicorn that only works because they have a functional monopoly on PC game sales".
Tbf they only have a monopoly bc they are the only ones who are providing a good service and there just isn't much of a reason to use anything else. Nor are they hostile to competition
I think it's good, although the situation does seem to be somewhat dysfunctional on the game front. They've made literally dozens of projects, some near completion, all abandoned for one reason or another. I think this video does a good job of demonstrating it. It summaries a digital book called "Half Life Alyx: The final hours" written by a valve employee.
Here: https://youtu.be/mHdrosltGJA?si=9TodoaYu95HMtRqf
Because due to the "flat" corporate structure, it's based on having enough people be "passionate" about it to even get it started.
You might have half the staff "passionate" about Half Life 3, but when it comes to their individual ideas that make them passionate about it, they're actually all on wildly different pages about what they want to do and what technology they want to pursue. This means you'll technically have people on board, but because they're driven by different passions, its harder to get everything and everyone to "line up" so work can be started on such a big project.
It can leave gamers hungry for quality games, but I'm fine with all the work Valve is doing for Linux and Proton/Wine. I think those are important and worthy things to be spending time on, and I'm fine with not getting games from Valve in the meantime.
Steam being a cash cow, a corporate structure that doesn't force some/most people to work on stuff they don't want to and internal politics that disincentivise people to go off on their own.