No one anticipated a game that people have been waiting and hyped for for 20 years at least AND that people knew what to expect because of its early acess/beta that came out two years before release to be successful...
Legitimately, yes. You'd be a fool to predict the impact bg3 had. It's had. A significant number of bg3 players were not alive when the last game was released. The previous games from the developer didn't have this impact.
You'd predict it would be well received, not that it would take over the entire narrative for months.
I mean, i was far too young to play em when the original games released, but i could still tell that Baldur's Gate 3 releasing was a big deal and not just your run-of-the-mill game releasing. And I'm hardly the only one either. Its like if Blizzard released Warcraft (not World of Warcraft, just Warcraft) but showed "hey, we're actually pulling all stops this time and actually trying to make a game for fans first, not a way to nickle and dime yall" in their marketing, interviews, and feedback gathered from a beta or Early Access that is actually incorperated into the final release. Yeah, a LOT of players checking it out wouldn't be longtime fans, but that's irrelevant: something with a legacy behind it being continued carries a hype that's almost infectious--especially when done by folks who not only give a damn about the thing being worked on, but can actively show they can bring a good product to the table (I believe the same happened with Cyberpunk too, but Cyberpunk launched rough as all hell. I hear it's better now tho).
That it was almost assured to be good also helped it a lot (again, the successful early access + the fact that, while you're right that Larian's previous games didn't make a very big splash, they were shown to very competently made--some even calling the Original Sin games the best modern CRPGs so far--and garnered a lot of fans over time), and not to mention, when it was releaesed--a period where multiple games that went "against the grain" of what we usually get from games released as well, and to great success.
IDK, you say it's foolish to predict it having as much success it did, but the way I see it, it was kind of inevitable since it did so many things correctly
Well it's good that they were able to find a scapegoat as for why their bland and uninspiring magic shooter didn't make any money, now they can get EA to greenlight more mediocre games.
The thing about really good games is that it doesn't matter when you release them. If they're exceptionally well made, people will find them and play them. Immortals isn't even the most interesting magic Doom clone on the horizon, with Witchfire already looking better and more interesting.
Aveum's sales would have been better if the game was more interesting. It's around the level of Hogwarts Legacy without the built in fanbase. Utterly forgettable.
I don't think he's wrong about the busy release year and I would even agree that most people didn't expect Baldur's Gate to be as massive as it was. I think everybody knew it'd be big, but it pulled in a significant amount of people that likely never imagined playing D&D. There are probably people who have had sex playing it. I don't know what the numbers are, but from the amount of people that played it in early access I'd imagine way more actually bought the full game after hearing the good praise it got. I also think he should acknowledge that Immortals shouldn't have been a near full price ($59.99 USD) game; that's honestly my only issue with the game. It's got good gameplay, a fun over-the-top story and it's a new IP that doesn't have scummy monetization practices. It's a perfect buy on sale game that will surprise more people than not.