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Cauldron VTT v3.2 has been released

cross-posted from: https://lemmy.world/post/7970866

Version 3.2 of the 100% free and open source Cauldron VTT has been released.

Agenda module: Dungeon Masters can plan RPG sessions within Cauldron and share them with the players. All they need to do is add an iCal URL to the agenda in their mobile phone.

Inventory description text: Each collectable object can have a description text, set by the Dungeon Master. The Dungeon Master controls when that text is revealed to the players.

Improved inventory window: The inventory windows shows objects that have been found by the players. A Dungeon Master can now manage those objects from within that window.

Improved interface: Interaction with objects has been improved. Double clicks or mouse clicks in combination with the shift, ctrl or alt key are shortcuts to the right-click menu options. They are explained in the manual.

Change in zone scripts: The zone scripts have been simplified. It contained several commands to use zones to hide or reveal areas. Since Cauldron has fog of war, those are no longer needed. The improved interface as described before gives the Dungeon Master faster control over the objects on screen, which made several other zone script commands obsolete. This all allows zone scripts to be executed by the player's computer and no requires the presence of a Dungeon Master. The maps for the demo accounts now hold several demo zone scripts.

Keyboard support: A character or token can be moved via the w, a,s and d key. That makes sense at a Qwerty keyboard, but not at others. I added support for Azerty and Qwertz keyboards.

Barred doors: Cauldron can now simulate barred doors. Doors that block movement, but not sight.

Download this new version from GitLab or visit the Cauldron VTT website for a free account.

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