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EXCLUSIVE W/ HALF-LIFE DEV - NEVER SEEN CUT CONTENT @Tyler McVicker

yewtu.be EXCLUSIVE W/ HALF-LIFE DEV - NEVER SEEN CUT CONTENT

Support My Floatplane: https://www.floatplane.com/channel/TylerMcVicker Support the Patreon: https://www.patreon.com/tylermcvicker Follow My Twitter: https://twitter.com/Tyler_McV Join My Discord: https://discord.gg/vTEnMUd3mZ Watch My Streams: https://twitch.tv/tylermcvicker Play the mod we are pl...

EXCLUSIVE W/ HALF-LIFE DEV - NEVER SEEN CUT CONTENT

Play the mod we are playing here: https://store.steampowered.com/app/812440/HalfLife_Absolute_Zero/

Watch the (nearly) unedited stream: https://www.youtube.com/watch?v=Js4H-jq4DLw

We're playing a Half-Life Cut content recreation mod, Half-Life: Absolute Zero, with one of the original level designers from Valve Software, Brett Johnson. Mr. Johnson worked at Valve from 1996 until 1999, and was responsible for most of the design of Anomalous Materials, Unforeseen Consequences, Surface Tension, the multiplayer map Stalkyard, among many other things. We play through his sections of this recreation mod, judging it's accuracy, and telling stories of what Valve was like back in the 90s. This one is special, thank you Brett.

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