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help with large map (possible infinite) grid world map generation

Hi,

I want to do a large (very large, think about 50k x 50k) hex world map... I want something like the hexmap made here: https://github.com/eranimo/hexgen (excellent generator, btw). I know I can use a noise function to obtain most of this (like heightmap, temperatures, moisture, etc.), but I know the x,y approach and noise has limitations when one wants to work by zones (for example, to make rivers or design zones like this is more mountains, this is a lakes zone, etc.) as explained here: https://www.redblobgames.com/maps/terrain-from-noise/

does someone knows how can I overcome this problem ?

thanks !

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