Moment to moment play is good. Capcom clearly got involved to make the combat this robust for a tap-only mobile game.
I really hate the timer. It feels extremely antithetical to the MH spirit. And before you out-gear mons it causes high-risk gameplay. So of course it was by design since potions cost money.
The spawn rates for nodes being 3 hours is the most brain dead thing i can possibly imagine. You can't play this at a park for hours on end just spinning stops like in POGO. I can't see how that decision does anything but discourage long term play from what otherwise could have been.
The randomness of the biomes and their shifting is also a barrier to long term play.
As is, I'm currently only playing GPS spoofing as it seems the only effective use of playtime. If that catches me a ban, I'll go back to the real thing.
I hope Capcom sees what could be and makes something better out of it.
I am liking the game so far, but the dreadful drop rate on anything past rarity 1 is rapidly killing all excitement I have for it. It feels such a waste of time and disappointment to hunt higher rarity monsters, break their parts even, just to get a bunch of rarity 1 scales.
I’ve had decent luck with 3+ rarity but the 2 is actually running at mantle level RNG for me. And I think that is a common problem from what I see. So maybe something is tuned wrong under the hood.