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Super Mario Bros. 3: White Mushroom Houses spawn explained - RGME [Not OC]

cohost.org RGME Article #28: Hidden Albino Structures

I was replaying Super Mario Bros. 3 again recently and was trying to get all of the White Mushroom Houses to spawn. You need to collect a certain number of coins in certain levels to make one appear. I was curious how they were actually implemented in the game, so I had a little look. It's fairly st...

RGME Article #28: Hidden Albino Structures

TL;DR:

You need to collect a certain number of coins in certain levels to make one appear (...), but there are a couple fun things about it

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4 comments
  • Wow, I never knew. That was so fascinating. Thank you for sharing!

    • Ditto! I've been playing with 8-bit assembly programming and it's fascinating how this mechanic was implemented in just a couple bytes of level data.

  • So is the mechanic for the coin ship implemented the same way?

    • I think there's more to the coin ship, that unfortunately isn't covered in the article. I know for a fact that the hammer bro on the World 1 map turns into a coin ship if you finish 1-1 with 55 coins AND end the level with time remaining being an odd number.