what engine would you recommend for a couple of teenage kids
Hi everyone. I have two teenage boys who are obsessed with creating realistic trains in Roblox. We live in Japan so train culture is very prominent. They have spent over 500 hours designing a massive world with trains and buses, but it all belongs to Roblox doesn't it.
I think they have a lot of talent and want to give them an opportunity to develop their own game. What platform would you recommend they start out in? Thanks for any advice,
Godot. I'm not saying this just because it's open source but it's geniunely a great beginner friendly engine. GDScript should be easy to learn coming in from Lua, it shares many concepts.
This sounds great. Looks like it runs on Linux too so I can pull them away from the mandatory Windows environment Roblox uses. I'll start digging around for tutorials. Thanks for the suggestion
Most importantly it exports to Mobile. Mobile is a bigger market right now than any of the others. You can make iOS, Android games -- even simple games with some ads on them could pull in a small amount of income.
Seconding Godot here. GDScript is almost functionally identical to Python, and if you use the ".NET" version of godot you can even use C# if you want, but you really won't need to.
https://www.youtube.com/watch?v=M8-JVjtJlIQ -- HeartBeast's tutorial series in Godot is fantastic to learn the ins and outs of the engine, even if you don't necessarily want to create the type of game he's making.