How to debug shader caching?
How to debug shader caching?
I have an issue where I think GTA V is not correctly caching shaders.
Using DXVK_HUD=compiler I can see that it is often compiling shaders, however, after a few hours of playing there's no increase in disk size nor does it stop compiling shaders, even if I stay in a same area/field of view.
Outside of steam games, I have yet to learn about vulkan shader caching, unfortunately I only own this game through Epic.
Is there something I could do to debug/workaround this situation?
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