Starfield Premium owners now have access to the game in full and are testing their internet download limits with its massive 120 GB file size, but a few hopeful gamers are going to have to wait regardless of how much they paid in advance. Intel Arc GPUs currently cannot play Starfield, with varying symptoms ranging from the game not starting to it taking 30-40 minutes before presenting the player with a jumbled cacophany of texture mayhem. Users report that the executable does launch in the background, and that during the half-hour that it's visible in Task Manager it can consume as much as 30 GB of system memory, before either crashing or finally presenting the game menu. If one does manage to get to anything resembling gameplay, their time is short as the game will crash to desktop within only a few minutes.
Ooof that's unfortunate for Intel. They were building some momentum and credibility in the GPU market that might have helped the future release of Battlemage, and this could put a dent in that.
Arc is having a lot of issues with older games as well. I can't run Quake II RTX in raytracing mode & the Neverwinter Nights toolset doesn't work either.
As much as that would annoy me if I owned one, it’s somewhat understandable I think given those games were designed before this card or its GPU family existed, and they can’t possibly test a huge back catalog from 5+ years ago
I used to live in San Jose, the tech capital of the world. Comcast had a monopoly. Like there was literally no other option other than not having Internet. 1TB monthly data cap on all plans.