the Psi warrior is designed to be a versatile half caster with the option to focus on martial combat or caster prowess. but also it's to fill a gap in class themes without a convoluted psionic system or one poorly translated from 3e. it's the first one I've drafted that I'm happy with. I think the trance was a fun idea for a gimmick but I'm unsure if I executed it very well in the currently only available subclass, let me know?
feel free to leave any feedback or questions but there are some specific points I would like feedback on. I'm looking for feedback for;
the spell list. anything to add / take away?
the concept, does it have a strong enough identity? / how can I make its identity stronger?
and balance. is the autohypnosis feature too strong or too weak? are any of the new spells to strong or to weak?
Thank you. Sorry I posted this just before passing out for the night haha.
I went down the list of skills and had psychic characters in mind, just checked them off until I had six to choose from. For sleight of hand specifically I thought most psychic characters end up being in some capacity tricksters. But persuasion or deception would probably have been better for the list huh?