I bought the pre release, got bored so quickly and never logged more than 2 hours for many many years. I thought they wouldn't actually keep updating it but they did which is very cool.
Now whenever I open the game to give it a try they force me to get all of this shit I don't want like a freight thing and I need to build a base and it's like dude I thought the whole idea was that you could do whatever you want, and then you force me to do all this tutorial shit that I don't care about? I can't get into it.
The tutorials should be optional, I wanna explore the universe with just my ship and be a drifter for a while before I find a home planet I like to make my base, I wanna worry about freighters once I've experienced the rest of the game not right away. I want to learn the updates at my own pace but it won't let me so I gave up on it.
I very much agree with this. There's a ton of tutorial-style messaging that it would be nice to be able to customize and turn off. I have hundreds of hours at this point, but I still can't pick up some map types - that I've already used - without the same tutorial mission about using maps popping up.
I think part of the issue is, the game makes you feel like you're supposed to "get it" all now. Whereas in the earlier versions, it just dropped you in the world, and you were expected to learn at your own pace.
If you can get past the initial information overload, accepting that you aren't going to retain or understand it all, then you can go back to playing with the "I'll learn when I learn" mentality.
I agree bought the preorder and the game was nothing that they claim it was. So I quit playing. Now can't get into it. Makes you buy frieghters etc and the amount of money needed can't be obtained. I too just wanted to be an explorer.
Also they ruined one of my saves I had 100 hours on of building on a planet due to one of their updates.
So I don't play even though it was such an excellent concept.
Easiest way to make money, is to hang out at the hub, and someone will likely gift you products worth several million each to sell.
I also preordered, but I played long enough to amass some credits, and then learned how to dupe items, so money hasn't been an issue for a long time. It definitely makes it easier to come back to when you have a few billion credits.
Still, I think I've only got a couple hundred hours played. I want something to fight with my ship I spent hours upgrading (actually fight, not pathetic 1 shot sentinels). I don't get why they allow you to build such powerful ships, with literally nothing to use them against.
Nope, random rich players like myself, with more goods and money than brains lol. Although some of the updates added some very high price items, so last time I played, I made a pretty good dent in my riches.
You're talking about the Nexus aka Space Anomaly - "the Hub" usually refers to the Galactic Hub, which is a player-made, developer-canonized community.
FYI, as long as you don't have one already, you get your first freighter for free.
After a reasonable amount of playtime, money is plentiful enough that those prices are an 'every Tuesday' kind of thing more than actually unattainable. After completing the main campaign and spending a bunch of time screwing around, at this point I have to store wealth as high-value items in storage, because selling a couple stacks will easily hit the wallet cap and selling more is a waste.
Exactly my case. Got bored quickly and tried coming back a few different times for big updates. Never got past all the tutorials. I had more fun for the few hours I was flying around to other planets when I first got it.