Fun resource management situation from a weird JRPG: Rather than Phoenix downs, each party member has “hearts”. Each time they are KO’d, they lose one heart for the rest of the (short) game. But, at low HP, they have a high chance of critical hits and resist some status effects.
So sometimes playing that risk when you have spare hearts late in the game lets you get a lot of benefit.
I can't remember off the top of my head. I did a build years ago that way, I know nerd rage is one of them but if I remember when I get home I'll try to put together a list of em.
Lol! The awesome thing is that with most of them, it also boosts XP, which is needed because they're all at the end of tree (think level 95+ for all of em). It wasn't exactly my type of playthrough, but I had fun with it for a while.