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Work is being done to allow Nvidium to work on AMD and Intel

github.com Draft: Add GL_EXT_mesh_shader by yuq · Pull Request #640 · KhronosGroup/OpenGL-Registry

This is an OpenGL extension forking VK_EXT_mesh_shader to provide OpenGL mesh shader functionality. Numbers in the spec haven't been allocated, so use fake numbers for now. No header/XML update...

Draft: Add GL_EXT_mesh_shader by yuq · Pull Request #640 · KhronosGroup/OpenGL-Registry

On Java Edition, there is a mod called Nvidium. This mod drastically increases the performance on Nvidia cards. That's because Nvidia implements a feature called "mesh shaders" in OpenGL, but AMD and Intel do not.

But work is now underway to add mesh shader as a standardized feature in OpenGL, and if/when AMD and Intel add support for it, the performance benefits of Nvidium can be brought to AMD and Intel too.

You may wonder why don't AMD and Intel haven't implemented mesh shaders. Well, do they, but only on Vulkan. Nowadays, OpenGL isn't much in games. It has been superseded by Vulkan, but remains around for compatibility reasons and doesn't see much feature development.

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