Movement at the station and appearance of the first Knook.
Earlier today i cracked open an editor, started making changes and making some progress and am happy to report the appearance of the first Knooks. (a8 and h8)
Code has been changed to allow two more pieces, and successfully import the image files for them. The images will change.
The headline goal at the moment is to change the code to allow human vs human players to start a normal game, allow promotion to knook.
The source is tightly coupled to an engine to check for valid moves and will present a challenge, but i'll steam ahead.
At some point when ive done more to get it playable, ill probably ask for someone with more graphic design skills than me to create pieces. The game stores them as .dcm for 3d pieces and .png for 2d. I dont want to do it yet, in case i give up on this and waste someones time. I will probably see about spending Saturday arvos and nights developing it.
Other changes to the UI would probably happen.
I'll probably also ask for playtesters, but thats well off in the distance.
Good News. Hotwired UI allows promotion to Knook using a knight skin on the selection dialog, but it immediately checkmates..... Well, its progress.
e4 d5
exd5 c5
dxc6 a6
cxb7 a5
bxa8=O# !!
Edit: Ive also managed to hotwire it to recognise moves of the Knook and it looks like breaking the link to the engine helps. I will do another post tomorrow.