@[email protected] pre-rendered backgrounds meaning the 3D power could be concentrated on the character models. Wonderful looking game that I bought pretty sharpish on release and it made me jump several times. But how on earth did we accept tank controls as normal? ๐
@[email protected]
One of the best looking games that came out that generation.
Truly spectacular.
Tank controls might now be ideal, but thinking about it now, Iโd have was more trouble with a โpoint and go in that directionโ control scheme.
Especially with the switching camera angles.