Why do developers keep adding virtual cursors to console games?
It just feels lazy to me, like the developer couldn't be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.
I'd rather have a curser to navigate a menu or character page than use arrows that arbitrarily go somewhere in the next column when clicking left or right.