What's your Gun Rack Loadout?
What's your Gun Rack Loadout?
The persisting Gun Rack Feature/Bug/Glitch/Exploit is still around in 3.19.1. So what's your go to loadout in your favorite ship?
Right now I spend a lot of time in my Vulture, which has 2 Primary Weapon Slots, and 3 Pistol/Utility Slots.
- Bloodline Multi-Tool with Orebit Mining Attachment
- Ghost Multi-Tool with Tractor Beam
- Medical Gun
- Evergreen FS-9 with x3 Scope, Suppressor, and Green Laser Pointer
- Smiley Face Custodian with x3 Scope, Suppressor, and Red Laser Pointer.
As a cheat sheet, here's what I know so far has Gun Racks:
- 325a - 2 Primary - 3 Sidearm/Utility - 0 Heavy
- 400i - 6 Primary - 9 Sidearm/Utility - 0 Heavy
- 400i - 6 Primary - 9 Sidearm/Utility - 0 Heavy
- 890 Jump - 32 Primary - 0 Sidearm/Utility - 0 Heavy
- A2 - 16 Primary - 24 Sidearm/Utility - 4 Heavy
- Ballista - 2 Primary - 0 Sidearm/Utility - 0 Heavy
- C2 - 16 Primary - 24 Sidearm/Utility - Heavy
- Carrack - 12 Primary - 0 Sidearm/Utility - 0 Heavy
- Centurian - 10 Primary - 0 Sidearm/Utility - 0 Heavy
- Constellation - 2 Primary - 0 Sidearm/Utility - 0 Heavy
- Corsair - 6 Primary - 9 Sidearm/Utility - 2 Heavy
- Cutlass - 4 Primary - 0 Sidearm/Utility - 0 Heavy
- Cutlass Steel - 20 Primary (1 near each seat) - 0 Sidearm/Utility - 0 Heavy
- Cutter - 1 Primary - 3 Sidearm/Utility - 1 Heavy - 1 extra Utility
- Cyclone - 2 Primary - 0 Sidearm/Utility - 0 Heavy
- Defender - 2 Primary - 0 Sidearm/Utility - 0 Heavy
- Gladius - 2 Primary - 1 Sidearm/Utility - 0 Heavy - 2 Ammo?
- Inferno - 2 Primary - 1 Sidearm/Utility - 0 Heavy - 2 Ammo?
- M2 - 16 Primary - 24 Sidearm/Utility - 4 Heavy
- MSR - BUG Primary - BUG Sidearm/Utility - BUG Heavy
- Nomad - 2 Primary - 0 Sidearm/Utility - 0 Heavy
- Scorpius - 2 Primary - 4 Sidearm/Utility - 0 Heavy
- STV - 2 Primary - 0 Sidearm/Utility - 0 Heavy
- Ursa - 4 Primary - 0 Sidearm/Utility - 0 Heavy
- Vulture - 2 Primary - 3 Sidearm/Utility - 0 Heavy
6 0 ReplyI really like the way this info is laid out... Thanks!
3 0 ReplyI built a spreadsheet to track for myself from all the references I've seen people make in various forums and threads on other sites.
3 0 Reply
Do guns respawn with the ship if it blows up/gets impounded?
3 0 ReplyThere is a method for getting them saved to the build out of your ship yes. They can sometimes be repaired (maybe only in game looted items) but in my case have always come back with a claim.
If you want to try it out here's the steps that have been shared and are working for me.
- Retrieve Ship.
- Place Guns on the gun racks of the ship. You may need to leave Armistice zone to place weapons
- Store Ship
- In the Vehicle Loadout Manager, remove a component like the cooler and Save the Build.
- Close and Re-Open Mobiglass
- Replace the removed Component and Save the Build again.
The gun rack should be saved to the ship build as well now. It will Increase repair costs but may not actually replace missing guns. I have found that guns that you can purchase in-game usually come back on a repair, but any other guns that you can't purchase in-game only come back on a claim (sub gear, web store items).
5 0 ReplyHahaha with those reproduction steps this is so obviously a bug/exploit. There’s no way it’s not getting patched out at some point.
I’m definitely going to have to take advantage while I have the chance!
3 0 Reply
I mostly use the Corsair:
- P6-LR with 1x or 2x scope (I carry the 16x in my backpack if I ever need long range) a suppressor and a red laser pointer.
- Railgun
- P4-AR with suppressor and 1x or 2x scope
- FS-9 with scope and suppressor
- med gun
- utility tool with tractor beam
The rest I fill with loot I get from bunkers.
2 0 ReplyI do love a good P4. the white one is my favorite I think.
3 0 Reply