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Tau Points Comparison 9e > 10e

Did a quick comparison of Tau's 9e point values against their 10e ones.

9e source: https://www.warhammer-community.com/wp-content/uploads/2023/01/AyrCVZHP6abRKmR0.pdf

10e source: https://www.warhammer-community.com/wp-content/uploads/2023/06/oF1iWIkNsvlUHByM.pdf

Aun'Shi 105 > 60

Aun'Va 100 > 65

Cadre Fireblade Stayed 50

Farsight 130 > 120

Coldstar Commander 120 (without wargear) > 125 (with wargear)

Crisis Commander 110 (without wargear) > 110 (with wargear)

Enforcer Commander 130 (without wargear) > 135 (with wargear)

Crisis Battlesuits 45 each (without wargear) > 65 (with wargear)

Devilfish Stayed 95

Ghostkeel 160 > 170

Hammerhead Stayed 145

Longstrike 160 > 170

Breacher Team 85 > 115

Strike Team 80 > 100

Kroot Carnivores 7 each > 7.5 each

Kroot Farstalkers 80 > 105

Kroot Hounds 6 each > 7.5 each

Kroot Shaper Stayed 50

Krootox Riders 25 > 35

Pathfinders 90 > 120

Piranhas 60 > 55

Riptide 240 > 235

Stealth Battlesuits Stayed 25

Stormsurge 400 > 405

Vespid Stingwings 12 each > 15 each

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7 comments
  • So auxiliaries really took a hit for no reason I think?

    But pretty much all the T'au units (minus Darkstrider, Drone squads, and a little bit our fliers) seem to have a net positive with wargear. The points floor has risen in a couple places, but the points ceiling has lowered. And now we really should take all the most expensive gear 'cause there's no reason not too.

    I think on the points front, T'au can be relatively positive!

  • Just wanted to recategorize to look at the changes in a different way!
    Also, here's the direct link to the T'au Data Cards PDF.

    Increase in Points Cost

    • Broadside Battlesuits 85 each (without wargear) > 110 (with wargear) - increase depends on your loadout
    • Crisis Battlesuits 45 each (without wargear) > 65 (with wargear) - increase depends on your loadout
    • Darkstrider 60 > 75
    • Ghostkeel 160 > 170
    • Longstrike 160 > 170
    • Breacher Team 85 > 115 / 8.5 each > 11.5 each
    • Strike Team 80 > 100 / 8 each > 10 each
    • Kroot Carnivores 70 for 10 > 75 for 10 / 7 each > 7.5 each
    • Kroot Farstalkers 80 for 10 > 105 for 12 / 8 each > 8.75 each
    • Kroot Hounds 6 each > 7.5 each
    • Krootox Riders 25 > 35
    • Pathfinders 90 > 120
    • Stormsurge 400 > 405
    • Vespid Stingwings 12 each > 15 each

    Decrease in Points Cost

    • Aun'Shi 105 > 60
    • Aun'Va 100 > 65
    • Farsight 130 > 120
    • Coldstar Commander 120 (without wargear) > 125 (with wargear)
    • Crisis Commander 110 (without wargear) > 110 (with wargear)
    • Enforcer Commander 130 (without wargear) > 135 (with wargear)
    • Crisis Battlesuits 45 each (without wargear) > 65 (with wargear) - decrease depends on your loadout
    • Piranhas 60 > 55
    • Riptide 240 > 235

    No Change in Points Cost

    • Cadre Fireblade Stayed 50
    • Devilfish Stayed 95
    • Hammerhead Stayed 145
    • Kroot Shaper Stayed 50
  • I'm not really sure I understand battlesuits anymore. They've lost Assault on their weapons, so I guess everyone's taking Coldstars now. But they're (Flying) Vehicle Walkers now?

    So they can Tank Shock lmao (5 or 6d6, MW on a 5+). For 1CP, do three crisis suits roll 15d6? And then they can shoot their guns while in Engagement Range (at -1 to Hit unless you take Weapon Support Systems to prevent that), or shoot their guns while Falling Back (again, if you take the Battlesuit Support System for that). It's kind of a silly picture, but ~5 MW to clean something off the table is a fun trick to keep in your back pocket lol.

    And vehicle helps them survive the CIB Hazardous overcharge? (On a 1, model destroyed -> 3 mortal wounds instead.)

    But they can also be shot at while in Engagement Range 'cause Vehicle lol. And worse, anti-vehicle weapons apply to them too.

    Just take coldstars.

7 comments