This is very good to hear. I don't see the issues with Godot they do but I'm glad they were open to resolving this in a way that doesn't just hurt the community.
Best to move lightly, avoid harsh judgements and accusations and ask questions if there are concerns. There's always room for improvement, but Godot seems like a well run project that's improving their practices over time, such as the move to shorter, more frequent releases. I'm happy with the project.