Protect your cute sleeping cat in this action-arcade resource management game with single stick controls. Test your aim by bouncing pesky mice off walls. The more mice you kick away, the more money you earn to buy power-ups. With clever bouncing, combine these power-ups for powerful effects!
Available on Linux and Windows (and developed on Linux!)
It was honestly so fun to develop using this engine, it's so lean compared to something like Unity
Congrats on releasing a game! It's a large undertaking to code in general let alone release something, so kudos for sticking it through! Out of curiosity, how did you determine system specs for your game? I have a 2D SHMUP that I'm writing and was trying to find a solid answer online, and it seems it ranges from "take a wild guess" to "hope you like excel spreadsheets" lol.
Yes, I tween that for my hitstop effect!
Let me know what you think. I struggled a bit to describe the game, it's kind of a strange combination of things
I really like the sounds and chill background music :) Also CAT!
Here are some issues i noticed, hope it doesnt come off as harsh.
Input
Either controller only or have proper info for both, for example it only says "Hold A to contine". It should be easy enough to just add a toggle into the settings to switch out the strings for mouse and keyboard ones.
The time for upgrade info to pop up feels really long/sluggish
General
I thought the stool was a reward thing. Maybe differentiate rewards from costs by color coding the labels
Time freeze when kicking is a bit strong/long, feels like the game freezes
Table blocks walking from the upgrade button directly into the upgrade
Because of the previous one and fairly slidy movement, its easy to accidentally walk into the reroll dice
How does the wave progression work? Are there supposed to be more and more mice? Sometimes there are lots even in early waves and sometimes almost none. I might just suck but i still havent been able to get to 70$ to be able to buy any fish at wave 21.
Upgrades
Cheese feels like a punishment sometimes because it forces mice to walk through the middle
Is the web supposed to also slow the player?
What is supposed to happen with empty cat robots? They are kinda just standing there meowing. Can you recharge them or do they die or just stay there inanimate?
Thank you! I worked on this in my free time, about 4-8 hours a week roughly, over 2.5 years. It definitely took longer than expected but it was a good lesson in learning how to scope. My biggest regret is probably not doing more design work before I started implementing things.
I also kind of regret doing most of the art myself, next time I would definitely start with premade assets or work with an artist.
I was pleasantly surprised by how much I enjoyed doing some of my own sound effects though. It turns out you just hit things with other things near a microphone 😆