But if I were involved with the #FixTF2 movement, I'd want it to be careful not to make the big wigs at Valve want to just slap Valorent-like anti-cheat on TF2.
It does seem like the page for #FixTF2 talks about zero tolerance policies and basically manually banning people based on reports. But not explicitly saying in the petition to Valve that kernel-level anticheat is not the solution seems risky.
Edit: Ok, looked a little closer. It doesn't seem like #FixTF2 is really against invasive client-side anticheat measures. They talk about "updated anti-cheat measures" as something they want, but don't put any qualifiers on that. That's unfortunate.
I give Valve the benefit of the doubt and assume that they know that there's plenty of consumers that are heavily against a kernel level anticheat. Valve is not really known for anti-consumer bullshit like this.
Yep. It's a 17 year old game on a 20 year old engine, and most of the improvements made to more recent multiplayer source games were never backported.
It only got a 64 bit release last fucking year, after the last big fixtf2 push, when valve hired a single contractor to work on things for a few months.
Botters have gone from aimbotting and afk item farming to basically crowding public lobbies with their bots, then using ai to voice spam slurs and "confessions of illegal activities" in the voice of people trying to bring attention to the bot problem. The botters have also done both doxxing (impersonating said people and spamming their personal info as well as using ai voice chat spam to get people to do vigilante action against innocent people), swatting (see previous), as well as using their majority in a server to kick anyone that tries to combat them.
I expect people have moved onto other and better games, and never bothered to update their review from years ago - I definitely fall into that category.