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Weekly Incremental Check-in

This thread is meant for people to share what they've been doing this week. Incremental game recommendations are encouraged, although other topics are welcome as well. Just remember to keep it casual, be helpful, and have fun!

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  • I've mostly been scouring itch.io for games to play lately, since I've felt like I've gone through all the GitHub-hosted games. A Dark Forest is a new game inspired by A Dark Room. I didn't get dragged into it, but perhaps you may. It's still in early development though. Evil Incremental is a game that reminds me of Orb of Creation, or at least the first parts of Orb of Creation. Perhaps a bit too much. Note that it was designed with a mobile UI in mind. More Curiosity is a short, micromanage-y incremental game. I think I recommended this a while back, but I'm too lazy to check.

    Also, not an incremental but I've been enjoying I Wanna Lockpick since laleyou recommended it to me a few weeks earlier. It's a puzzle game with lots of numbers. I like numbers.

    On a personal note: today is my first full day of summer vacation. Hope I don't waste it.

    • More curiosity is very fun- I played it with a mouse, trackpad and mousekeys twice total. There was a mechanic in Dark forest that surprised me although the game is not finished.. Have not played Orb of creation since loosing the plot, I want to look back on incrementals to put together how to play something more complicated like that again. don't really want to say anything critical until I can make it clear what I am relating it to,

  • This week I did dip into several games. It started with the new Idle orbs 4 (3$), owing to it's excellent trailer shock! and the game itself is pretty small and sweet such that I could get reaccustomed, its prestige bonus is pretty weak although there is generous persistence and some bonus features. Reminded me of various things and I felt the excitement about mystery features again.

    Still felt drained from playing yet decided to pick up the promising Multi idle (discord required), search it somewhere else for proper onboarding and id say it seems to be ngu progression featuring classes. so yea I'm going to slowly see how that goes i've still only been playing actively so have still to take off with it, the classes did occur to me as overwhelming but no I can think of them like something as quaint as hammerspace's elements and get over just the visual presentation extent of vagueness. so waiting up with that one but I am up to it yes.

    I think its actually been two weeks where that was the extent of incremental gameplay but now can say recently have started into NES games, i played the dinky rpg Taro's quest(.nes) before realizing some of the menus were just incomplete or not used and the game cuts off and is not finished which is pretty funny from a incremental background. i have not yet decided on a flaw in the beauty of gameyness and so that game was intrinsically motivating to me for reasons i may need to reconcile in my extent of dread to drag in Profectus to involve it. Despite this i did keep playing nes games having warmed up. -now I will lens my experiences as incremental but need to explain that before graphics that show everything were considered good, there was a tradition of secrets that was cut off but is still relevant today. so anyway I started some choice action games like spelunker and solomon's key, these games have a common thread of a hard reset that involves linearly replaying what you understand of the game - if you are doing this and can simplify the rest as 'the secrets' arguably this is a bit incremental. I mostly played Milon's secret castle (nes). that game is hard on the secrets (you have to understand these games basically intend for you to dream about them type ideas required) which i have leaned more towards being able to try your own deadend strategy through its arc of symmetry vs it just not working if you forget about pushing but you can either spoil yourself or have already done so somewhere else and are ready to play this time. once you can avoid getting stuck the level of commitment makes the game unreal, its able to be seamlessly unlike anything seen before exciting while grounded in the gameplay you are able to use. a meta structure like turbo shoot or savestates is often seen but being well rested or a incremental game conceptualiser structure would work just as well.

    should say more but will reign in the worryingly off track direction this writing session has taken and will be okay. don't be afraid to also write such things, this can be counted as game development even without yet being moved on in format.

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